mirror of
https://github.com/wassname/phaser.git
synced 2026-09-12 12:40:47 +08:00
Added FullScreen API support and fixed numerous StageScaleMode issues.
This commit is contained in:
@@ -8,8 +8,9 @@
|
||||
function init() {
|
||||
|
||||
// This sets a limit on the up-scale
|
||||
myGame.stage.maxScaleX = 640;
|
||||
myGame.stage.maxScaleY = 480;
|
||||
myGame.stage.scale.maxWidth = 640;
|
||||
myGame.stage.scale.maxHeight = 480;
|
||||
|
||||
// Then we tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
|
||||
myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user