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Added FullScreen API support and fixed numerous StageScaleMode issues.
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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// Here we create a quite tiny game (320x240 in size)
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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// Tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
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myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
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}
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function create() {
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myGame.onRenderCallback = render;
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}
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function update() {
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}
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function render() {
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}
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})();
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