You can now set the Stage.backgroundColor using either hex or numeric values.

This commit is contained in:
photonstorm
2014-02-16 14:54:04 +00:00
parent cfa2c96637
commit d026f968de
4 changed files with 54 additions and 11 deletions
+3
View File
@@ -9,6 +9,9 @@ function preload() {
function create() {
// game.stage.backgroundColor = '#239923';
game.stage.backgroundColor = 0xff8855;
var mummy = game.add.sprite(300, 200, 'mummy', 5);
mummy.animations.add('walk');
+17 -6
View File
@@ -1,6 +1,6 @@
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
@@ -13,6 +13,7 @@ var font;
var i;
var background;
var filter;
var count = 0;
function create() {
@@ -27,16 +28,25 @@ function create() {
background.filters = [filter];
font = game.add.bitmapFont('knightHawks', 31, 25, Phaser.BitmapFont.TEXT_SET6, 10, 1, 1);
font.text = 'phaser was here';
font.text = 'phaser ';
i = game.add.image(0, 0, font);
// i = game.add.image(0, 0, font);
// sprite = game.add.tileSprite(0, 0, 800, 600, font);
sprite = game.add.tileSprite(0, 0, 800, 600, font);
}
function update() {
count += 0.005
sprite.tileScale.x = 2 + Math.sin(count);
sprite.tileScale.y = 2 + Math.cos(count);
sprite.tilePosition.x += 1;
sprite.tilePosition.y += 1;
// game.camera.view.x++;
filter.update();
@@ -44,6 +54,7 @@ function update() {
// Uncomment for coolness :)
// filter.blueShift -= 0.001;
// font.text = "phaser x: " + game.input.x + " y: " + game.input.y;
font.text = " phaser x: " + game.input.x + " y: " + game.input.y;
sprite.refreshTexture = true;
}