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Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
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@@ -260,7 +260,7 @@ Phaser.StageScaleMode.prototype = {
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this._width = this.width;
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this._height = this.height;
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console.log('startFullScreen', this._width, this._height);
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// console.log('startFullScreen', this._width, this._height);
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if (element['requestFullScreen'])
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{
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@@ -328,7 +328,6 @@ Phaser.StageScaleMode.prototype = {
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this.game.stage.scale.setShowAll();
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this.game.stage.scale.refresh();
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}
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}
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else
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{
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