Input updates

This commit is contained in:
Richard Davey
2013-09-21 13:07:06 +01:00
parent 45426be0bc
commit d1ea96fd83
3 changed files with 11 additions and 3 deletions
+3 -1
View File
@@ -367,6 +367,8 @@ Phaser.InputHandler.prototype = {
if (this.sprite.texture.baseTexture.source)
{
this.game.input.hitContext.clearRect(0, 0, 1, 1);
// This will fail if the image is part of a texture atlas - need to modify the x/y values here
this.game.input.hitContext.drawImage(this.sprite.texture.baseTexture.source, x, y, 1, 1, 0, 0, 1, 1);
var rgb = this.game.input.hitContext.getImageData(0, 0, 1, 1);
@@ -665,7 +667,7 @@ Phaser.InputHandler.prototype = {
this.pixelPerfect = pixelPerfect;
this.pixelPerfectAlpha = alphaThreshold;
if (boundsRect)
{
this.boundsRect = boundsRect;