Updated JSHint configuration, README and started working through source files against JSHint.

This commit is contained in:
photonstorm
2013-11-24 12:51:20 +00:00
parent 16ae7f3cb7
commit d30e2974c4
5 changed files with 33 additions and 46 deletions
+1 -15
View File
@@ -83,24 +83,10 @@
if (game.renderType === Phaser.WEBGL)
{
sky.visible = false;
var t = game.add.sprite(0, 0);
t.width = 1024;
t.height = 672;
filter2 = game.add.filter('BinarySerpents', 1024, 672);
filter2.alpha = 0.0;
t.filters = [filter2];
var t2 = game.add.sprite(0, 0);
t2.width = 1024;
t2.height = 672;
filter = game.add.filter('Fire', 1024, 672);
filter.shift = 2.0;
filter.alpha = 0.0;
t2.filters = [filter];
sky.filters = [filter];
}
land = game.add.tileSprite(0, 544, 1024, 128, 'land');