Updated JSHint configuration, README and started working through source files against JSHint.

This commit is contained in:
photonstorm
2013-11-24 12:51:20 +00:00
parent 16ae7f3cb7
commit d30e2974c4
5 changed files with 33 additions and 46 deletions
+16 -16
View File
@@ -23,13 +23,13 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
/**
* @property {Phaser.Game} game - A reference to the currently running Game.
*/
this.game = game;
this.game = game;
/**
* @property {Phaser.Sprite} _parent - A reference to the parent Sprite that owns this Animation.
* @private
*/
this._parent = parent;
this._parent = parent;
/**
* @property {Phaser.FrameData} _frameData - The FrameData the Animation uses.
@@ -46,18 +46,18 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
* @property {object} _frames
* @private
*/
this._frames = [];
this._frames = [];
this._frames = this._frames.concat(frames);
/**
* @property {number} delay - The delay in ms between each frame of the Animation.
*/
this.delay = 1000 / delay;
this.delay = 1000 / delay;
/**
* @property {boolean} looped - The loop state of the Animation.
*/
this.looped = looped;
this.looped = looped;
/**
* @property {boolean} looped - The loop state of the Animation.
@@ -68,13 +68,13 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
* @property {boolean} isFinished - The finished state of the Animation. Set to true once playback completes, false during playback.
* @default
*/
this.isFinished = false;
this.isFinished = false;
/**
* @property {boolean} isPlaying - The playing state of the Animation. Set to false once playback completes, true during playback.
* @default
*/
this.isPlaying = false;
this.isPlaying = false;
/**
* @property {boolean} isPaused - The paused state of the Animation.
@@ -94,7 +94,7 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
* @private
* @default
*/
this._frameIndex = 0;
this._frameIndex = 0;
/**
* @property {number} _frameDiff
@@ -113,8 +113,8 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
/**
* @property {Phaser.Frame} currentFrame - The currently displayed frame of the Animation.
*/
this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
};
Phaser.Animation.prototype = {
@@ -159,7 +159,7 @@ Phaser.Animation.prototype = {
this._frameIndex = 0;
this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
this._parent.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
this._parent.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
if (this._parent.events)
{
@@ -226,7 +226,7 @@ Phaser.Animation.prototype = {
return false;
}
if (this.isPlaying == true && this.game.time.now >= this._timeNextFrame)
if (this.isPlaying === true && this.game.time.now >= this._timeNextFrame)
{
this._frameSkip = 1;
@@ -331,7 +331,7 @@ Phaser.Animation.prototype = {
* @name Phaser.Animation#paused
* @property {boolean} paused - Gets and sets the paused state of this Animation.
*/
Object.defineProperty(Phaser.Animation.prototype, "paused", {
Object.defineProperty(Phaser.Animation.prototype, 'paused', {
get: function () {
@@ -366,7 +366,7 @@ Object.defineProperty(Phaser.Animation.prototype, "paused", {
* @property {number} frameTotal - The total number of frames in the currently loaded FrameData, or -1 if no FrameData is loaded.
* @readonly
*/
Object.defineProperty(Phaser.Animation.prototype, "frameTotal", {
Object.defineProperty(Phaser.Animation.prototype, 'frameTotal', {
get: function () {
return this._frames.length;
@@ -378,7 +378,7 @@ Object.defineProperty(Phaser.Animation.prototype, "frameTotal", {
* @name Phaser.Animation#frame
* @property {number} frame - Gets or sets the current frame index and updates the Texture Cache for display.
*/
Object.defineProperty(Phaser.Animation.prototype, "frame", {
Object.defineProperty(Phaser.Animation.prototype, 'frame', {
get: function () {
@@ -400,7 +400,7 @@ Object.defineProperty(Phaser.Animation.prototype, "frame", {
if (this.currentFrame !== null)
{
this._frameIndex = value;
this._parent.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
this._parent.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
}
}