diff --git a/README.md b/README.md
index 7fa1b195..6284fe7a 100644
--- a/README.md
+++ b/README.md
@@ -86,6 +86,8 @@ New features:
* Text.setShadow applies a drop shadow to the Text being rendered. Control the x, y, color and blur.
* Text.lineSpacing allows you to control the spacing between each line that is rendered.
* Text.inputEnabled allows you to enable all input events over Text objects: dragging, clicking, etc - anything that works on a Sprite works on Text now too.
+* Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
+* Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
New Examples:
diff --git a/build/config.php b/build/config.php
index b6a75deb..bd122201 100644
--- a/build/config.php
+++ b/build/config.php
@@ -63,9 +63,9 @@
+
-
diff --git a/src/Phaser.js b/src/Phaser.js
index ad2bf892..1ce9b3a1 100644
--- a/src/Phaser.js
+++ b/src/Phaser.js
@@ -20,7 +20,7 @@ var Phaser = Phaser || {
SPRITE: 0,
BUTTON: 1,
- BULLET: 2,
+ IMAGE: 2,
GRAPHICS: 3,
TEXT: 4,
TILESPRITE: 5,
@@ -34,6 +34,7 @@ var Phaser = Phaser || {
BITMAPDATA: 13,
CANVAS_FILTER: 14,
WEBGL_FILTER: 15,
+ ELLIPSE: 16,
NONE: 0,
LEFT: 1,
diff --git a/src/geom/Circle.js b/src/geom/Circle.js
index 7e21cdd6..c755f013 100644
--- a/src/geom/Circle.js
+++ b/src/geom/Circle.js
@@ -71,11 +71,14 @@ Phaser.Circle.prototype = {
* @return {Circle} This circle object.
*/
setTo: function (x, y, diameter) {
+
this.x = x;
this.y = y;
this._diameter = diameter;
this._radius = diameter * 0.5;
+
return this;
+
},
/**
@@ -85,7 +88,9 @@ Phaser.Circle.prototype = {
* @return {Circle} This Circle object.
*/
copyFrom: function (source) {
+
return this.setTo(source.x, source.y, source.diameter);
+
},
/**
@@ -94,11 +99,14 @@ Phaser.Circle.prototype = {
* @param {any} dest - The object to copy to.
* @return {Object} This dest object.
*/
- copyTo: function(dest) {
+ copyTo: function (dest) {
+
dest.x = this.x;
dest.y = this.y;
dest.diameter = this._diameter;
+
return dest;
+
},
/**
@@ -130,7 +138,7 @@ Phaser.Circle.prototype = {
* @param {Phaser.Circle} out - Optional Circle object. If given the values will be set into the object, otherwise a brand new Circle object will be created and returned.
* @return {Phaser.Circle} The cloned Circle object.
*/
- clone: function(out) {
+ clone: function (out) {
if (typeof out === "undefined")
{
@@ -153,7 +161,9 @@ Phaser.Circle.prototype = {
* @return {boolean} True if the coordinates are within this circle, otherwise false.
*/
contains: function (x, y) {
+
return Phaser.Circle.contains(this, x, y);
+
},
/**
@@ -165,7 +175,9 @@ Phaser.Circle.prototype = {
* @return {Phaser.Point} The Point object holding the result.
*/
circumferencePoint: function (angle, asDegrees, out) {
+
return Phaser.Circle.circumferencePoint(this, angle, asDegrees, out);
+
},
/**
@@ -176,9 +188,12 @@ Phaser.Circle.prototype = {
* @return {Circle} This Circle object.
*/
offset: function (dx, dy) {
+
this.x += dx;
this.y += dy;
+
return this;
+
},
/**
@@ -216,7 +231,9 @@ Object.defineProperty(Phaser.Circle.prototype, "diameter", {
},
set: function (value) {
- if (value > 0) {
+
+ if (value > 0)
+ {
this._diameter = value;
this._radius = value * 0.5;
}
@@ -236,10 +253,13 @@ Object.defineProperty(Phaser.Circle.prototype, "radius", {
},
set: function (value) {
- if (value > 0) {
+
+ if (value > 0)
+ {
this._radius = value;
this._diameter = value * 2;
}
+
}
});
@@ -256,12 +276,17 @@ Object.defineProperty(Phaser.Circle.prototype, "left", {
},
set: function (value) {
- if (value > this.x) {
+
+ if (value > this.x)
+ {
this._radius = 0;
this._diameter = 0;
- } else {
+ }
+ else
+ {
this.radius = this.x - value;
}
+
}
});
@@ -278,12 +303,17 @@ Object.defineProperty(Phaser.Circle.prototype, "right", {
},
set: function (value) {
- if (value < this.x) {
+
+ if (value < this.x)
+ {
this._radius = 0;
this._diameter = 0;
- } else {
+ }
+ else
+ {
this.radius = value - this.x;
}
+
}
});
@@ -300,12 +330,17 @@ Object.defineProperty(Phaser.Circle.prototype, "top", {
},
set: function (value) {
- if (value > this.y) {
+
+ if (value > this.y)
+ {
this._radius = 0;
this._diameter = 0;
- } else {
+ }
+ else
+ {
this.radius = this.y - value;
}
+
}
});
@@ -323,12 +358,16 @@ Object.defineProperty(Phaser.Circle.prototype, "bottom", {
set: function (value) {
- if (value < this.y) {
+ if (value < this.y)
+ {
this._radius = 0;
this._diameter = 0;
- } else {
+ }
+ else
+ {
this.radius = value - this.y;
}
+
}
});
@@ -342,11 +381,16 @@ Object.defineProperty(Phaser.Circle.prototype, "bottom", {
Object.defineProperty(Phaser.Circle.prototype, "area", {
get: function () {
- if (this._radius > 0) {
+
+ if (this._radius > 0)
+ {
return Math.PI * this._radius * this._radius;
- } else {
+ }
+ else
+ {
return 0;
}
+
}
});
@@ -436,7 +480,8 @@ Phaser.Circle.circumferencePoint = function (a, angle, asDegrees, out) {
if (typeof asDegrees === "undefined") { asDegrees = false; }
if (typeof out === "undefined") { out = new Phaser.Point(); }
- if (asDegrees === true) {
+ if (asDegrees === true)
+ {
angle = Phaser.Math.radToDeg(angle);
}
@@ -459,18 +504,21 @@ Phaser.Circle.intersectsRectangle = function (c, r) {
var cx = Math.abs(c.x - r.x - r.halfWidth);
var xDist = r.halfWidth + c.radius;
- if (cx > xDist) {
+ if (cx > xDist)
+ {
return false;
}
var cy = Math.abs(c.y - r.y - r.halfHeight);
var yDist = r.halfHeight + c.radius;
- if (cy > yDist) {
+ if (cy > yDist)
+ {
return false;
}
- if (cx <= r.halfWidth || cy <= r.halfHeight) {
+ if (cx <= r.halfWidth || cy <= r.halfHeight)
+ {
return true;
}
diff --git a/src/geom/Ellipse.js b/src/geom/Ellipse.js
index f50b22d6..7a5cced9 100644
--- a/src/geom/Ellipse.js
+++ b/src/geom/Ellipse.js
@@ -18,6 +18,8 @@
*/
Phaser.Ellipse = function (x, y, width, height) {
+ this.type = Phaser.ELLIPSE;
+
x = x || 0;
y = y || 0;
width = width || 0;
diff --git a/src/geom/Polygon.js b/src/geom/Polygon.js
index c81ad370..8303a17e 100644
--- a/src/geom/Polygon.js
+++ b/src/geom/Polygon.js
@@ -1,5 +1,6 @@
/**
* @author Richard Davey
+* @author Adrien Brault
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
@@ -7,8 +8,8 @@
/**
* Creates a new Polygon. You have to provide a list of points.
* This can be an array of Points that form the polygon, a flat array of numbers that will be interpreted as [x,y, x,y, ...],
-* or the arguments passed can be all the points of the polygon e.g. `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the
-* arguments passed can be flat x,y values e.g. `new PIXI.Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are numbers.
+* or the arguments passed can be all the points of the polygon e.g. `new Phaser.Polygon(new Phaser.Point(), new Phaser.Point(), ...)`, or the
+* arguments passed can be flat x,y values e.g. `new Phaser.Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are numbers.
*
* @class Phaser.Polygon
* @classdesc The polygon represents a list of orderded points in space
@@ -17,14 +18,93 @@
*/
Phaser.Polygon = function (points) {
- PIXI.Polygon.call(this, points);
-
/**
* @property {number} type - The base object type.
*/
this.type = Phaser.POLYGON;
+ //if points isn't an array, use arguments as the array
+ if (!(points instanceof Array))
+ {
+ points = Array.prototype.slice.call(arguments);
+ }
+
+ //if this is a flat array of numbers, convert it to points
+ if (typeof points[0] === 'number')
+ {
+ var p = [];
+
+ for (var i = 0, len = points.length; i < len; i += 2)
+ {
+ p.push(new Phaser.Point(points[i], points[i + 1]));
+ }
+
+ points = p;
+ }
+
+ /**
+ * @property {array|array} points - The array of Points.
+ */
+ this.points = points;
+
};
-Phaser.Polygon.prototype = Object.create(PIXI.Polygon.prototype);
-Phaser.Polygon.prototype.constructor = Phaser.Polygon;
\ No newline at end of file
+Phaser.Polygon.prototype = {
+
+ /**
+ * Creates a clone of this polygon.
+ *
+ * @method Phaser.Polygon#clone
+ * @return {Phaser.Polygon} A copy of the polygon.
+ */
+ clone: function () {
+
+ var points = [];
+
+ for (var i=0; i < this.points.length; i++)
+ {
+ points.push(this.points[i].clone());
+ }
+
+ return new Phaser.Polygon(points);
+
+ },
+
+ /**
+ * Checks whether the x and y coordinates are contained within this polygon.
+ *
+ * @method Phaser.Polygon#contains
+ * @param {number} x - The X value of the coordinate to test.
+ * @param {number} y - The Y value of the coordinate to test.
+ * @return {boolean} True if the coordinates are within this polygon, otherwise false.
+ */
+ contains: function (x, y) {
+
+ var inside = false;
+
+ // use some raycasting to test hits https://github.com/substack/point-in-polygon/blob/master/index.js
+ for (var i = 0, j = this.points.length - 1; i < this.points.length; j = i++)
+ {
+ var xi = this.points[i].x;
+ var yi = this.points[i].y;
+ var xj = this.points[j].x;
+ var yj = this.points[j].y;
+
+ var intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
+
+ if (intersect)
+ {
+ inside = true;
+ }
+ }
+
+ return inside;
+
+ }
+
+};
+
+Phaser.Polygon.prototype.constructor = Phaser.Polygon;
+
+// Because PIXI uses its own Polygon, we'll replace it with ours to avoid duplicating code or confusion.
+PIXI.Polygon = Phaser.Polygon;