Putting everything back together again :)

This commit is contained in:
Richard Davey
2013-05-31 18:21:32 +01:00
parent fe372af453
commit d510b785b1
46 changed files with 15176 additions and 15082 deletions
+21 -16
View File
@@ -1,6 +1,11 @@
/// <reference path="../Game.ts" />
/// <reference path="../tweens/Tween.ts" />
/// <reference path="../physics/AABB.ts" />
/// <reference path="../gameobjects/Emitter.ts" />
/// <reference path="../gameobjects/Particle.ts" />
/// <reference path="../gameobjects/Sprite.ts" />
/// <reference path="../gameobjects/ScrollZone.ts" />
/// <reference path="../gameobjects/DynamicTexture.ts" />
/// <reference path="../gameobjects/Tilemap.ts" />
/**
* Phaser - GameObjectFactory
@@ -97,9 +102,9 @@ module Phaser {
*
* @return {Particle} The newly created particle object.
*/
//public particle(): Particle {
// return new Particle(this._game);
//}
public particle(): Particle {
return new Particle(this._game);
}
/**
* Create a new Emitter.
@@ -109,9 +114,9 @@ module Phaser {
* @param size {number} Optional, size of this emitter.
* @return {Emitter} The newly created emitter object.
*/
//public emitter(x?: number = 0, y?: number = 0, size?: number = 0): Emitter {
// return <Emitter> this._world.group.add(new Emitter(this._game, x, y, size));
//}
public emitter(x?: number = 0, y?: number = 0, size?: number = 0): Emitter {
return <Emitter> this._world.group.add(new Emitter(this._game, x, y, size));
}
/**
* Create a new ScrollZone object with image key, position and size.
@@ -138,9 +143,9 @@ module Phaser {
* @param [tileHeight] {number} height of each tile.
* @return {Tilemap} The newly created tilemap object.
*/
//public tilemap(key: string, mapData: string, format: number, resizeWorld: bool = true, tileWidth?: number = 0, tileHeight?: number = 0): Tilemap {
// return <Tilemap> this._world.group.add(new Tilemap(this._game, key, mapData, format, resizeWorld, tileWidth, tileHeight));
//}
public tilemap(key: string, mapData: string, format: number, resizeWorld: bool = true, tileWidth?: number = 0, tileHeight?: number = 0): Tilemap {
return <Tilemap> this._world.group.add(new Tilemap(this._game, key, mapData, format, resizeWorld, tileWidth, tileHeight));
}
/**
* Create a tween object for a specific object.
@@ -181,9 +186,9 @@ module Phaser {
* @param emitter The Emitter to add to the Game World
* @return {Phaser.Emitter} The Emitter object
*/
//public existingEmitter(emitter: Emitter): Emitter {
// return this._world.group.add(emitter);
//}
public existingEmitter(emitter: Emitter): Emitter {
return this._world.group.add(emitter);
}
/**
* Add an existing ScrollZone to the current world.
@@ -203,9 +208,9 @@ module Phaser {
* @param tilemap The Tilemap to add to the Game World
* @return {Phaser.Tilemap} The Tilemap object
*/
//public existingTilemap(tilemap: Tilemap): Tilemap {
// return this._world.group.add(tilemap);
//}
public existingTilemap(tilemap: Tilemap): Tilemap {
return this._world.group.add(tilemap);
}
/**
* Add an existing Tween to the current world.