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https://github.com/wassname/phaser.git
synced 2026-08-04 13:14:14 +08:00
Optimised sprite a tiny bit more and created a couple of fun demos :)
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@@ -0,0 +1,55 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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var mummy;
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function preload() {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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}
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function create() {
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mummy = game.add.sprite(0, 300, 'mummy');
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mummy.scale.setTo(2, 2);
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mummy.animations.add('walk');
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mummy.animations.play('walk', 50, true);
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game.add.tween(mummy).to({ x: game.width - 100 }, 20000, Phaser.Easing.Linear.None, true);
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}
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function update() {
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mummy.angle += 1;
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}
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function render() {
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game.debug.renderPoint(mummy.topLeft, 'rgb(255,0,0)');
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game.debug.renderPoint(mummy.topRight, 'rgb(0,255,0)');
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game.debug.renderPoint(mummy.bottomLeft, 'rgb(0,0,255)');
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game.debug.renderPoint(mummy.bottomRight, 'rgb(255,0,255)');
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}
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})();
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</script>
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</body>
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</html>
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