mirror of
https://github.com/wassname/phaser.git
synced 2026-08-05 13:21:00 +08:00
Optimised sprite a tiny bit more and created a couple of fun demos :)
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@@ -0,0 +1,70 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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var core;
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var core2;
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function preload() {
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game.load.image('bling', 'assets/sprites/diamond.png');
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}
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function create() {
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core = game.add.sprite(game.world.centerX, game.world.centerY, 'bling');
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core.anchor.setTo(0.5, 0.5);
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core2 = game.add.sprite(game.world.centerX, game.world.centerY, 'bling');
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core2.anchor.setTo(0.5, 0.5);
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for (var i = 1; i < 50; i++)
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{
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var d = game.add.sprite(Math.cos(i) * 300, Math.sin(i) * 100, 'bling')
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d.anchor.setTo(0.5, 0.5);
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d.angle = Math.random() * 300;
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core.addChild(d);
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var d = game.add.sprite(Math.cos(i) * 360, Math.sin(i) * 100, 'bling')
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d.anchor.setTo(0.5, 0.5);
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d.angle = Math.random() * 300;
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core2.addChild(d);
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}
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}
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function update() {
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core.angle += 1;
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core2.angle -= 1;
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for (var d in core.children) {
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core.children[d].angle += 4;
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}
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for (var d in core2.children) {
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core2.children[d].angle -= 4;
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}
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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