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Fixed some issues in dragging sprites with snap-to-center and world coordinates.
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@@ -2,9 +2,9 @@
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, null, null, null, render);
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function render() {
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game.input.pointer1.renderDebug();
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game.input.pointer2.renderDebug();
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game.input.pointer3.renderDebug();
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game.input.pointer4.renderDebug();
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Phaser.DebugUtils.renderPointer(game.input.pointer1);
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Phaser.DebugUtils.renderPointer(game.input.pointer2);
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Phaser.DebugUtils.renderPointer(game.input.pointer3);
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Phaser.DebugUtils.renderPointer(game.input.pointer4);
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}
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})();
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