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BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
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@@ -135,6 +135,7 @@ Updates:
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* World.reset now calls Camera.reset which sends the camera back to 0,0 and un-follows any object it may have been tracking.
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* Added hostname: '*' to the grunt-connect in Gruntfile.js (fixes #426)
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* Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
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* BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
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Bug Fixes:
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