From 01a314018d33eddae2c33a0f9e51f913917ad102 Mon Sep 17 00:00:00 2001 From: jcs Date: Tue, 14 Jan 2014 13:51:55 -0800 Subject: [PATCH] fix sprite vs sprite overlap check --- src/physics/arcade/ArcadePhysics.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/physics/arcade/ArcadePhysics.js b/src/physics/arcade/ArcadePhysics.js index 55d32ae6..f4ed7727 100644 --- a/src/physics/arcade/ArcadePhysics.js +++ b/src/physics/arcade/ArcadePhysics.js @@ -259,7 +259,7 @@ Phaser.Physics.Arcade.prototype = { { if (object2.type == Phaser.SPRITE || object2.type == Phaser.TILESPRITE) { - this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext, true); + this.collideSpriteVsSprite(object1, object2, overlapCallback, processCallback, callbackContext, true); } else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER) {