mirror of
https://github.com/wassname/phaser.git
synced 2026-07-12 00:50:45 +08:00
Docs and Examples update.
This commit is contained in:
@@ -398,6 +398,20 @@
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#SAT">SAT</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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@@ -2040,7 +2054,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1226">line 1226</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1228">line 1228</a>
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</li></ul></dd>
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@@ -2354,7 +2368,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1255">line 1255</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1257">line 1257</a>
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</li></ul></dd>
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@@ -2701,7 +2715,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1285">line 1285</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1287">line 1287</a>
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</li></ul></dd>
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@@ -2938,7 +2952,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1207">line 1207</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1209">line 1209</a>
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</li></ul></dd>
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@@ -3104,7 +3118,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1373">line 1373</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1375">line 1375</a>
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</li></ul></dd>
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@@ -3288,7 +3302,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1408">line 1408</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1410">line 1410</a>
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</li></ul></dd>
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@@ -3475,7 +3489,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1390">line 1390</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1392">line 1392</a>
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</li></ul></dd>
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@@ -4113,7 +4127,7 @@ The collideCallback is an optional function that is only called if two sprites c
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1315">line 1315</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1317">line 1317</a>
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</li></ul></dd>
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@@ -4299,7 +4313,7 @@ If you need to calculate from the center of a display object instead use the met
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1352">line 1352</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1354">line 1354</a>
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</li></ul></dd>
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@@ -4488,7 +4502,7 @@ If you need to calculate from the center of a display object instead use the met
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1332">line 1332</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1334">line 1334</a>
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</li></ul></dd>
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@@ -4928,7 +4942,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1063">line 1063</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1065">line 1065</a>
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</li></ul></dd>
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@@ -5204,7 +5218,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1098">line 1098</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1100">line 1100</a>
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</li></ul></dd>
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@@ -5514,7 +5528,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1133">line 1133</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1135">line 1135</a>
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</li></ul></dd>
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@@ -7748,7 +7762,7 @@ One way to use this is: velocityFromAngle(angle, 200, sprite.velocity) which wil
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1169">line 1169</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1171">line 1171</a>
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</li></ul></dd>
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@@ -7987,7 +8001,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1188">line 1188</a>
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<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1190">line 1190</a>
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</li></ul></dd>
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@@ -8063,7 +8077,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 05 2014 06:28:32 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Wed Feb 12 2014 15:23:44 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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