Docs and Examples update.

This commit is contained in:
photonstorm
2014-02-12 15:26:29 +00:00
parent 1d633a55f0
commit d9323de752
182 changed files with 5726 additions and 1158 deletions
+30 -16
View File
@@ -398,6 +398,20 @@
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul>
</div>
</div>
@@ -2040,7 +2054,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1226">line 1226</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1228">line 1228</a>
</li></ul></dd>
@@ -2354,7 +2368,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1255">line 1255</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1257">line 1257</a>
</li></ul></dd>
@@ -2701,7 +2715,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1285">line 1285</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1287">line 1287</a>
</li></ul></dd>
@@ -2938,7 +2952,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1207">line 1207</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1209">line 1209</a>
</li></ul></dd>
@@ -3104,7 +3118,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1373">line 1373</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1375">line 1375</a>
</li></ul></dd>
@@ -3288,7 +3302,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1408">line 1408</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1410">line 1410</a>
</li></ul></dd>
@@ -3475,7 +3489,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1390">line 1390</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1392">line 1392</a>
</li></ul></dd>
@@ -4113,7 +4127,7 @@ The collideCallback is an optional function that is only called if two sprites c
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1315">line 1315</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1317">line 1317</a>
</li></ul></dd>
@@ -4299,7 +4313,7 @@ If you need to calculate from the center of a display object instead use the met
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1352">line 1352</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1354">line 1354</a>
</li></ul></dd>
@@ -4488,7 +4502,7 @@ If you need to calculate from the center of a display object instead use the met
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1332">line 1332</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1334">line 1334</a>
</li></ul></dd>
@@ -4928,7 +4942,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1063">line 1063</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1065">line 1065</a>
</li></ul></dd>
@@ -5204,7 +5218,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1098">line 1098</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1100">line 1100</a>
</li></ul></dd>
@@ -5514,7 +5528,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1133">line 1133</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1135">line 1135</a>
</li></ul></dd>
@@ -7748,7 +7762,7 @@ One way to use this is: velocityFromAngle(angle, 200, sprite.velocity) which wil
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1169">line 1169</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1171">line 1171</a>
</li></ul></dd>
@@ -7987,7 +8001,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1188">line 1188</a>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1190">line 1190</a>
</li></ul></dd>
@@ -8063,7 +8077,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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