1.0.4 release

This commit is contained in:
Richard Davey
2013-09-18 06:34:56 +01:00
parent a102859622
commit d9a49797c4
15 changed files with 1071 additions and 728 deletions
+1 -20
View File
@@ -31,25 +31,6 @@ Phaser.State = function () {
Phaser.State.prototype = {
link: function (game) {
this.game = game;
this.add = game.add;
this.camera = game.camera;
this.cache = game.cache;
this.input = game.input;
this.load = game.load;
this.math = game.math;
this.sound = game.sound;
this.stage = game.stage;
this.time = game.time;
this.tweens = game.tweens;
this.world = game.world;
this.particles = game.particles;
this.physics = game.physics;
},
/**
* Override this method to add some load operations.
* If you need to use the loader, you may need to use them here.
@@ -59,7 +40,7 @@ Phaser.State.prototype = {
/**
* This method is called after the game engine successfully switches states.
* Feel free to add any setup code here.(Do not load anything here, override init() instead)
* Feel free to add any setup code here.(Do not load anything here, override preload() instead)
*/
create: function () {
},