mirror of
https://github.com/wassname/phaser.git
synced 2026-07-13 01:00:12 +08:00
Added the new Button game object and various other input and tilemap fixes.
This commit is contained in:
@@ -171,8 +171,13 @@ module Phaser {
|
||||
this._timeNextFrame = this._game.time.now + this.delay;
|
||||
|
||||
this._frameIndex = 0;
|
||||
|
||||
this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
|
||||
|
||||
this._parent.events.onAnimationStart.dispatch(this._parent, this);
|
||||
|
||||
return this;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -216,6 +221,7 @@ module Phaser {
|
||||
{
|
||||
this._frameIndex = 0;
|
||||
this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
|
||||
this._parent.events.onAnimationLoop.dispatch(this._parent, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -258,7 +264,8 @@ module Phaser {
|
||||
|
||||
this.isPlaying = false;
|
||||
this.isFinished = true;
|
||||
// callback goes here
|
||||
|
||||
this._parent.events.onAnimationComplete.dispatch(this._parent, this);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -25,18 +25,18 @@ module Phaser.Components {
|
||||
constructor(parent: Phaser.Sprite) {
|
||||
|
||||
this._parent = parent;
|
||||
this._game = parent.game;
|
||||
this.game = parent.game;
|
||||
this._anims = {};
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Local private reference to game.
|
||||
* Reference to Phaser.Game
|
||||
*/
|
||||
private _game: Game;
|
||||
public game: Game;
|
||||
|
||||
/**
|
||||
* Local private reference to its owner sprite.
|
||||
* Local private reference to its parent game object.
|
||||
*/
|
||||
private _parent: Phaser.Sprite;
|
||||
|
||||
@@ -103,6 +103,14 @@ module Phaser.Components {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create the signals the AnimationManager will emit
|
||||
if (this._parent.events.onAnimationStart == null)
|
||||
{
|
||||
this._parent.events.onAnimationStart = new Phaser.Signal;
|
||||
this._parent.events.onAnimationComplete = new Phaser.Signal;
|
||||
this._parent.events.onAnimationLoop = new Phaser.Signal;
|
||||
}
|
||||
|
||||
if (frames == null)
|
||||
{
|
||||
frames = this._frameData.getFrameIndexes();
|
||||
@@ -121,7 +129,7 @@ module Phaser.Components {
|
||||
frames = this._frameData.getFrameIndexesByName(frames);
|
||||
}
|
||||
|
||||
this._anims[name] = new Animation(this._game, this._parent, this._frameData, name, frames, frameRate, loop);
|
||||
this._anims[name] = new Animation(this.game, this._parent, this._frameData, name, frames, frameRate, loop);
|
||||
|
||||
this.currentAnim = this._anims[name];
|
||||
this.currentFrame = this.currentAnim.currentFrame;
|
||||
@@ -166,7 +174,7 @@ module Phaser.Components {
|
||||
* @param frameRate {number} FrameRate you want to specify instead of using default.
|
||||
* @param loop {boolean} Whether or not the animation is looped or just plays once.
|
||||
*/
|
||||
public play(name: string, frameRate?: number = null, loop?: bool) {
|
||||
public play(name: string, frameRate?: number = null, loop?: bool): Animation {
|
||||
|
||||
if (this._anims[name])
|
||||
{
|
||||
@@ -174,13 +182,13 @@ module Phaser.Components {
|
||||
{
|
||||
if (this.currentAnim.isPlaying == false)
|
||||
{
|
||||
this.currentAnim.play(frameRate, loop);
|
||||
return this.currentAnim.play(frameRate, loop);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.currentAnim = this._anims[name];
|
||||
this.currentAnim.play(frameRate, loop);
|
||||
return this.currentAnim.play(frameRate, loop);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,7 +244,7 @@ module Phaser.Components {
|
||||
|
||||
public set frame(value: number) {
|
||||
|
||||
if (this._frameData.getFrame(value) !== null)
|
||||
if (this._frameData && this._frameData.getFrame(value) !== null)
|
||||
{
|
||||
this.currentFrame = this._frameData.getFrame(value);
|
||||
|
||||
@@ -260,7 +268,7 @@ module Phaser.Components {
|
||||
|
||||
public set frameName(value: string) {
|
||||
|
||||
if (this._frameData.getFrameByName(value) !== null)
|
||||
if (this._frameData.getFrameByName(value))
|
||||
{
|
||||
this.currentFrame = this._frameData.getFrameByName(value);
|
||||
|
||||
|
||||
@@ -11,27 +11,19 @@ module Phaser.Components.Sprite {
|
||||
export class Events {
|
||||
|
||||
/**
|
||||
* The Events component is a collection of events fired by the parent Sprite and its other components.
|
||||
* @param parent The Sprite using this Input component
|
||||
* The Events component is a collection of events fired by the parent game object and its components.
|
||||
* @param parent The game object using this Input component
|
||||
*/
|
||||
constructor(parent: Phaser.Sprite) {
|
||||
|
||||
this.game = parent.game;
|
||||
this.sprite = parent;
|
||||
this._parent = parent;
|
||||
|
||||
this.onAddedToGroup = new Phaser.Signal;
|
||||
this.onRemovedFromGroup = new Phaser.Signal;
|
||||
this.onKilled = new Phaser.Signal;
|
||||
this.onRevived = new Phaser.Signal;
|
||||
|
||||
// Only create these if Sprite input is enabled?
|
||||
this.onInputOver = new Phaser.Signal;
|
||||
this.onInputOut = new Phaser.Signal;
|
||||
this.onInputDown = new Phaser.Signal;
|
||||
this.onInputUp = new Phaser.Signal;
|
||||
this.onDragStart = new Phaser.Signal;
|
||||
this.onDragStop = new Phaser.Signal;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -40,9 +32,9 @@ module Phaser.Components.Sprite {
|
||||
public game: Game;
|
||||
|
||||
/**
|
||||
* Reference to the Image stored in the Game.Cache that is used as the texture for the Sprite.
|
||||
* Local private reference to its parent game object.
|
||||
*/
|
||||
private sprite: Phaser.Sprite;
|
||||
private _parent: Phaser.Sprite;
|
||||
|
||||
/**
|
||||
* Dispatched by the Group this Sprite is added to.
|
||||
@@ -94,7 +86,20 @@ module Phaser.Components.Sprite {
|
||||
*/
|
||||
public onDragStop: Phaser.Signal;
|
||||
|
||||
/**
|
||||
* Dispatched by the Animation component when the Sprite starts being animated
|
||||
*/
|
||||
public onAnimationStart: Phaser.Signal;
|
||||
|
||||
/**
|
||||
* Dispatched by the Animation component when the Sprite animation completes
|
||||
*/
|
||||
public onAnimationComplete: Phaser.Signal;
|
||||
|
||||
/**
|
||||
* Dispatched by the Animation component when the Sprite animation loops
|
||||
*/
|
||||
public onAnimationLoop: Phaser.Signal;
|
||||
|
||||
public onOutOfBounds: Phaser.Signal;
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ module Phaser.Components.Sprite {
|
||||
constructor(parent: Phaser.Sprite) {
|
||||
|
||||
this.game = parent.game;
|
||||
this.sprite = parent;
|
||||
this._parent = parent;
|
||||
this.enabled = false;
|
||||
|
||||
}
|
||||
@@ -31,9 +31,9 @@ module Phaser.Components.Sprite {
|
||||
public game: Game;
|
||||
|
||||
/**
|
||||
* Reference to the Image stored in the Game.Cache that is used as the texture for the Sprite.
|
||||
* Local private reference to its parent game object.
|
||||
*/
|
||||
private sprite: Phaser.Sprite;
|
||||
private _parent: Phaser.Sprite;
|
||||
|
||||
private _pointerData;
|
||||
|
||||
@@ -104,6 +104,13 @@ module Phaser.Components.Sprite {
|
||||
*/
|
||||
public useHandCursor: bool;
|
||||
|
||||
/**
|
||||
* If this object is set to consume the pointer event then it will stop all propogation from this object on.
|
||||
* For example if you had a stack of 6 sprites with the same priority IDs and one consumed the event, none of the others would receive it.
|
||||
* @type {Boolean}
|
||||
*/
|
||||
public consumePointerEvent: bool = false;
|
||||
|
||||
/**
|
||||
* The x coordinate of the Input pointer, relative to the top-left of the parent Sprite.
|
||||
* This value is only set when the pointer is over this Sprite.
|
||||
@@ -222,10 +229,22 @@ module Phaser.Components.Sprite {
|
||||
this.snapOffset = new Point;
|
||||
this.enabled = true;
|
||||
|
||||
this.game.input.addGameObject(this.sprite);
|
||||
this.game.input.addGameObject(this._parent);
|
||||
|
||||
// Create the signals the Input component will emit
|
||||
if (this._parent.events.onInputOver == null)
|
||||
{
|
||||
this._parent.events.onInputOver = new Phaser.Signal;
|
||||
this._parent.events.onInputOut = new Phaser.Signal;
|
||||
this._parent.events.onInputDown = new Phaser.Signal;
|
||||
this._parent.events.onInputUp = new Phaser.Signal;
|
||||
this._parent.events.onDragStart = new Phaser.Signal;
|
||||
this._parent.events.onDragStop = new Phaser.Signal;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return this.sprite;
|
||||
return this._parent;
|
||||
|
||||
}
|
||||
|
||||
@@ -274,13 +293,13 @@ module Phaser.Components.Sprite {
|
||||
*/
|
||||
public checkPointerOver(pointer: Phaser.Pointer): bool {
|
||||
|
||||
if (this.enabled == false || this.sprite.visible == false)
|
||||
if (this.enabled == false || this._parent.visible == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return SpriteUtils.overlapsXY(this.sprite, pointer.worldX(), pointer.worldY());
|
||||
return SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -290,7 +309,7 @@ module Phaser.Components.Sprite {
|
||||
*/
|
||||
public update(pointer: Phaser.Pointer): bool {
|
||||
|
||||
if (this.enabled == false || this.sprite.visible == false)
|
||||
if (this.enabled == false || this._parent.visible == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -301,10 +320,10 @@ module Phaser.Components.Sprite {
|
||||
}
|
||||
else if (this._pointerData[pointer.id].isOver == true)
|
||||
{
|
||||
if (SpriteUtils.overlapsXY(this.sprite, pointer.worldX(), pointer.worldY()))
|
||||
if (SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY()))
|
||||
{
|
||||
this._pointerData[pointer.id].x = pointer.x - this.sprite.x;
|
||||
this._pointerData[pointer.id].y = pointer.y - this.sprite.y;
|
||||
this._pointerData[pointer.id].x = pointer.x - this._parent.x;
|
||||
this._pointerData[pointer.id].y = pointer.y - this._parent.y;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -325,15 +344,15 @@ module Phaser.Components.Sprite {
|
||||
this._pointerData[pointer.id].isOver = true;
|
||||
this._pointerData[pointer.id].isOut = false;
|
||||
this._pointerData[pointer.id].timeOver = this.game.time.now;
|
||||
this._pointerData[pointer.id].x = pointer.x - this.sprite.x;
|
||||
this._pointerData[pointer.id].y = pointer.y - this.sprite.y;
|
||||
this._pointerData[pointer.id].x = pointer.x - this._parent.x;
|
||||
this._pointerData[pointer.id].y = pointer.y - this._parent.y;
|
||||
|
||||
if (this.useHandCursor && this._pointerData[pointer.id].isDragged == false)
|
||||
{
|
||||
this.game.stage.canvas.style.cursor = "pointer";
|
||||
}
|
||||
|
||||
this.sprite.events.onInputOver.dispatch(this.sprite, pointer);
|
||||
this._parent.events.onInputOver.dispatch(this._parent, pointer);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -349,12 +368,10 @@ module Phaser.Components.Sprite {
|
||||
this.game.stage.canvas.style.cursor = "default";
|
||||
}
|
||||
|
||||
this.sprite.events.onInputOut.dispatch(this.sprite, pointer);
|
||||
this._parent.events.onInputOut.dispatch(this._parent, pointer);
|
||||
|
||||
}
|
||||
|
||||
public consumePointerEvent: bool = false;
|
||||
|
||||
public _touchedHandler(pointer: Pointer): bool {
|
||||
|
||||
if (this._pointerData[pointer.id].isDown == false && this._pointerData[pointer.id].isOver == true)
|
||||
@@ -363,7 +380,7 @@ module Phaser.Components.Sprite {
|
||||
this._pointerData[pointer.id].isUp = false;
|
||||
this._pointerData[pointer.id].timeDown = this.game.time.now;
|
||||
|
||||
this.sprite.events.onInputDown.dispatch(this.sprite, pointer);
|
||||
this._parent.events.onInputDown.dispatch(this._parent, pointer);
|
||||
|
||||
// Start drag
|
||||
//if (this.draggable && this.isDragged == false && pointer.targetObject == null)
|
||||
@@ -374,7 +391,7 @@ module Phaser.Components.Sprite {
|
||||
|
||||
if (this.bringToTop)
|
||||
{
|
||||
this.sprite.group.bringToTop(this.sprite);
|
||||
this._parent.group.bringToTop(this._parent);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -386,7 +403,7 @@ module Phaser.Components.Sprite {
|
||||
|
||||
public _releasedHandler(pointer: Pointer) {
|
||||
|
||||
// If was previously touched by this Pointer, check if still is
|
||||
// If was previously touched by this Pointer, check if still is AND still over this item
|
||||
if (this._pointerData[pointer.id].isDown && pointer.isUp)
|
||||
{
|
||||
this._pointerData[pointer.id].isDown = false;
|
||||
@@ -394,7 +411,19 @@ module Phaser.Components.Sprite {
|
||||
this._pointerData[pointer.id].timeUp = this.game.time.now;
|
||||
this._pointerData[pointer.id].downDuration = this._pointerData[pointer.id].timeUp - this._pointerData[pointer.id].timeDown;
|
||||
|
||||
this.sprite.events.onInputUp.dispatch(this.sprite, pointer);
|
||||
// Only release the InputUp signal if the pointer is still over this sprite
|
||||
if (SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY()))
|
||||
{
|
||||
this._parent.events.onInputUp.dispatch(this._parent, pointer);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Pointer outside the sprite? Reset the cursor
|
||||
if (this.useHandCursor)
|
||||
{
|
||||
this.game.stage.canvas.style.cursor = "default";
|
||||
}
|
||||
}
|
||||
|
||||
// Stop drag
|
||||
if (this.draggable && this.isDragged && this._draggedPointerID == pointer.id)
|
||||
@@ -402,10 +431,6 @@ module Phaser.Components.Sprite {
|
||||
this.stopDrag(pointer);
|
||||
}
|
||||
|
||||
if (this.useHandCursor)
|
||||
{
|
||||
this.game.stage.canvas.style.cursor = "default";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -423,12 +448,12 @@ module Phaser.Components.Sprite {
|
||||
|
||||
if (this.allowHorizontalDrag)
|
||||
{
|
||||
this.sprite.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
|
||||
this._parent.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
|
||||
}
|
||||
|
||||
if (this.allowVerticalDrag)
|
||||
{
|
||||
this.sprite.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
|
||||
this._parent.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
|
||||
}
|
||||
|
||||
if (this.boundsRect)
|
||||
@@ -443,8 +468,8 @@ module Phaser.Components.Sprite {
|
||||
|
||||
if (this.snapOnDrag)
|
||||
{
|
||||
this.sprite.x = Math.floor(this.sprite.x / this.snapX) * this.snapX;
|
||||
this.sprite.y = Math.floor(this.sprite.y / this.snapY) * this.snapY;
|
||||
this._parent.x = Math.floor(this._parent.x / this.snapX) * this.snapX;
|
||||
this._parent.y = Math.floor(this._parent.y / this.snapY) * this.snapY;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -579,23 +604,23 @@ module Phaser.Components.Sprite {
|
||||
if (this.dragFromCenter)
|
||||
{
|
||||
// Move the sprite to the middle of the pointer
|
||||
//this._dragPoint.setTo(-this.sprite.worldView.halfWidth, -this.sprite.worldView.halfHeight);
|
||||
//this._dragPoint.setTo(this.sprite.transform.center.x, this.sprite.transform.center.y);
|
||||
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
|
||||
//this._dragPoint.setTo(-this._parent.worldView.halfWidth, -this._parent.worldView.halfHeight);
|
||||
//this._dragPoint.setTo(this._parent.transform.center.x, this._parent.transform.center.y);
|
||||
this._dragPoint.setTo(this._parent.x - pointer.x, this._parent.y - pointer.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
|
||||
this._dragPoint.setTo(this._parent.x - pointer.x, this._parent.y - pointer.y);
|
||||
}
|
||||
|
||||
this.updateDrag(pointer);
|
||||
|
||||
if (this.bringToTop)
|
||||
{
|
||||
this.sprite.group.bringToTop(this.sprite);
|
||||
this._parent.group.bringToTop(this._parent);
|
||||
}
|
||||
|
||||
this.sprite.events.onDragStart.dispatch(this.sprite, pointer);
|
||||
this._parent.events.onDragStart.dispatch(this._parent, pointer);
|
||||
|
||||
}
|
||||
|
||||
@@ -610,11 +635,12 @@ module Phaser.Components.Sprite {
|
||||
|
||||
if (this.snapOnRelease)
|
||||
{
|
||||
this.sprite.x = Math.floor(this.sprite.x / this.snapX) * this.snapX;
|
||||
this.sprite.y = Math.floor(this.sprite.y / this.snapY) * this.snapY;
|
||||
this._parent.x = Math.floor(this._parent.x / this.snapX) * this.snapX;
|
||||
this._parent.y = Math.floor(this._parent.y / this.snapY) * this.snapY;
|
||||
}
|
||||
|
||||
this.sprite.events.onDragStop.dispatch(this.sprite, pointer);
|
||||
this._parent.events.onDragStop.dispatch(this._parent, pointer);
|
||||
this._parent.events.onInputUp.dispatch(this._parent, pointer);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -660,22 +686,22 @@ module Phaser.Components.Sprite {
|
||||
*/
|
||||
private checkBoundsRect():void
|
||||
{
|
||||
if (this.sprite.x < this.boundsRect.left)
|
||||
if (this._parent.x < this.boundsRect.left)
|
||||
{
|
||||
this.sprite.x = this.boundsRect.x;
|
||||
this._parent.x = this.boundsRect.x;
|
||||
}
|
||||
else if ((this.sprite.x + this.sprite.width) > this.boundsRect.right)
|
||||
else if ((this._parent.x + this._parent.width) > this.boundsRect.right)
|
||||
{
|
||||
this.sprite.x = this.boundsRect.right - this.sprite.width;
|
||||
this._parent.x = this.boundsRect.right - this._parent.width;
|
||||
}
|
||||
|
||||
if (this.sprite.y < this.boundsRect.top)
|
||||
if (this._parent.y < this.boundsRect.top)
|
||||
{
|
||||
this.sprite.y = this.boundsRect.top;
|
||||
this._parent.y = this.boundsRect.top;
|
||||
}
|
||||
else if ((this.sprite.y + this.sprite.height) > this.boundsRect.bottom)
|
||||
else if ((this._parent.y + this._parent.height) > this.boundsRect.bottom)
|
||||
{
|
||||
this.sprite.y = this.boundsRect.bottom - this.sprite.height;
|
||||
this._parent.y = this.boundsRect.bottom - this._parent.height;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -684,22 +710,22 @@ module Phaser.Components.Sprite {
|
||||
*/
|
||||
private checkBoundsSprite():void
|
||||
{
|
||||
if (this.sprite.x < this.boundsSprite.x)
|
||||
if (this._parent.x < this.boundsSprite.x)
|
||||
{
|
||||
this.sprite.x = this.boundsSprite.x;
|
||||
this._parent.x = this.boundsSprite.x;
|
||||
}
|
||||
else if ((this.sprite.x + this.sprite.width) > (this.boundsSprite.x + this.boundsSprite.width))
|
||||
else if ((this._parent.x + this._parent.width) > (this.boundsSprite.x + this.boundsSprite.width))
|
||||
{
|
||||
this.sprite.x = (this.boundsSprite.x + this.boundsSprite.width) - this.sprite.width;
|
||||
this._parent.x = (this.boundsSprite.x + this.boundsSprite.width) - this._parent.width;
|
||||
}
|
||||
|
||||
if (this.sprite.y < this.boundsSprite.y)
|
||||
if (this._parent.y < this.boundsSprite.y)
|
||||
{
|
||||
this.sprite.y = this.boundsSprite.y;
|
||||
this._parent.y = this.boundsSprite.y;
|
||||
}
|
||||
else if ((this.sprite.y + this.sprite.height) > (this.boundsSprite.y + this.boundsSprite.height))
|
||||
else if ((this._parent.y + this._parent.height) > (this.boundsSprite.y + this.boundsSprite.height))
|
||||
{
|
||||
this.sprite.y = (this.boundsSprite.y + this.boundsSprite.height) - this.sprite.height;
|
||||
this._parent.y = (this.boundsSprite.y + this.boundsSprite.height) - this._parent.height;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -711,13 +737,13 @@ module Phaser.Components.Sprite {
|
||||
*/
|
||||
public renderDebugInfo(x: number, y: number, color?: string = 'rgb(255,255,255)') {
|
||||
|
||||
this.sprite.texture.context.font = '14px Courier';
|
||||
this.sprite.texture.context.fillStyle = color;
|
||||
this.sprite.texture.context.fillText('Sprite Input: (' + this.sprite.worldView.width + ' x ' + this.sprite.worldView.height + ')', x, y);
|
||||
this.sprite.texture.context.fillText('x: ' + this.pointerX().toFixed(1) + ' y: ' + this.pointerY().toFixed(1), x, y + 14);
|
||||
this.sprite.texture.context.fillText('over: ' + this.pointerOver() + ' duration: ' + this.overDuration().toFixed(0), x, y + 28);
|
||||
this.sprite.texture.context.fillText('down: ' + this.pointerDown() + ' duration: ' + this.downDuration().toFixed(0), x, y + 42);
|
||||
this.sprite.texture.context.fillText('just over: ' + this.justOver() + ' just out: ' + this.justOut(), x, y + 56);
|
||||
this._parent.texture.context.font = '14px Courier';
|
||||
this._parent.texture.context.fillStyle = color;
|
||||
this._parent.texture.context.fillText('Sprite Input: (' + this._parent.worldView.width + ' x ' + this._parent.worldView.height + ')', x, y);
|
||||
this._parent.texture.context.fillText('x: ' + this.pointerX().toFixed(1) + ' y: ' + this.pointerY().toFixed(1), x, y + 14);
|
||||
this._parent.texture.context.fillText('over: ' + this.pointerOver() + ' duration: ' + this.overDuration().toFixed(0), x, y + 28);
|
||||
this._parent.texture.context.fillText('down: ' + this.pointerDown() + ' duration: ' + this.downDuration().toFixed(0), x, y + 42);
|
||||
this._parent.texture.context.fillText('just over: ' + this.justOver() + ' just out: ' + this.justOut(), x, y + 56);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user