mirror of
https://github.com/wassname/phaser.git
synced 2026-07-26 13:27:43 +08:00
Added the new Button game object and various other input and tilemap fixes.
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@@ -25,18 +25,18 @@ module Phaser.Components {
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constructor(parent: Phaser.Sprite) {
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this._parent = parent;
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this._game = parent.game;
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this.game = parent.game;
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this._anims = {};
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}
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/**
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* Local private reference to game.
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* Reference to Phaser.Game
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*/
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private _game: Game;
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public game: Game;
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/**
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* Local private reference to its owner sprite.
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* Local private reference to its parent game object.
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*/
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private _parent: Phaser.Sprite;
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@@ -103,6 +103,14 @@ module Phaser.Components {
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return;
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}
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// Create the signals the AnimationManager will emit
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if (this._parent.events.onAnimationStart == null)
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{
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this._parent.events.onAnimationStart = new Phaser.Signal;
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this._parent.events.onAnimationComplete = new Phaser.Signal;
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this._parent.events.onAnimationLoop = new Phaser.Signal;
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}
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if (frames == null)
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{
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frames = this._frameData.getFrameIndexes();
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@@ -121,7 +129,7 @@ module Phaser.Components {
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frames = this._frameData.getFrameIndexesByName(frames);
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}
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this._anims[name] = new Animation(this._game, this._parent, this._frameData, name, frames, frameRate, loop);
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this._anims[name] = new Animation(this.game, this._parent, this._frameData, name, frames, frameRate, loop);
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this.currentAnim = this._anims[name];
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this.currentFrame = this.currentAnim.currentFrame;
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@@ -166,7 +174,7 @@ module Phaser.Components {
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* @param frameRate {number} FrameRate you want to specify instead of using default.
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* @param loop {boolean} Whether or not the animation is looped or just plays once.
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*/
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public play(name: string, frameRate?: number = null, loop?: bool) {
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public play(name: string, frameRate?: number = null, loop?: bool): Animation {
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if (this._anims[name])
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{
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@@ -174,13 +182,13 @@ module Phaser.Components {
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{
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if (this.currentAnim.isPlaying == false)
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{
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this.currentAnim.play(frameRate, loop);
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return this.currentAnim.play(frameRate, loop);
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}
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}
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else
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{
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this.currentAnim = this._anims[name];
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this.currentAnim.play(frameRate, loop);
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return this.currentAnim.play(frameRate, loop);
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}
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}
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@@ -236,7 +244,7 @@ module Phaser.Components {
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public set frame(value: number) {
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if (this._frameData.getFrame(value) !== null)
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if (this._frameData && this._frameData.getFrame(value) !== null)
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{
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this.currentFrame = this._frameData.getFrame(value);
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@@ -260,7 +268,7 @@ module Phaser.Components {
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public set frameName(value: string) {
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if (this._frameData.getFrameByName(value) !== null)
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if (this._frameData.getFrameByName(value))
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{
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this.currentFrame = this._frameData.getFrameByName(value);
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