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Added the new Button game object and various other input and tilemap fixes.
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@@ -0,0 +1,15 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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var bunny;
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function create() {
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// Here we'll assign the new sprite to the local smallBunny variable
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bunny = game.add.sprite(0, 0, 'bunny');
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bunny.alpha = 0.5;
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}
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})();
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@@ -0,0 +1,25 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('bunny', 'assets/sprites/bunny.png');
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game.load.start();
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}
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function create() {
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// Here we'll assign the new sprite to the local bunny variable
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var bunny = game.add.sprite(0, 0, 'bunny');
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// And this sets the alpha of the sprite to 0.5, which is 50% opaque
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bunny.alpha = 0.5;
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}
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})();
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@@ -10,6 +10,5 @@
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// This will create a Sprite positioned at the top-left of the game (0,0)
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// Try changing the 0, 0 values
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game.add.sprite(0, 0, 'bunny');
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game.camera.texture.alpha = 0.5;
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}
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})();
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@@ -18,8 +18,6 @@
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// Try changing the 0, 0 values
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game.add.sprite(0, 0, 'bunny');
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game.camera.texture.alpha = 0.5;
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}
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})();
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