ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.

This commit is contained in:
photonstorm
2013-12-17 16:48:03 +00:00
parent a0961f27df
commit dd7ae12271
13 changed files with 250 additions and 42 deletions
+1
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@@ -78,6 +78,7 @@ Updates:
* Most of the GameObjectFactory functions now have a group parameter, so you can do: game.add.sprite(x, y, frame, frameName, group) rather than defaulting to the World group.
* Group.countLiving and countDead used to return -1 if the Group was empty, but now return 0.
* Text can now be fixedToCamera, updated world/fixed to camera example to show this.
* ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
Bug Fixes: