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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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@@ -78,6 +78,7 @@ Updates:
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* Most of the GameObjectFactory functions now have a group parameter, so you can do: game.add.sprite(x, y, frame, frameName, group) rather than defaulting to the World group.
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* Group.countLiving and countDead used to return -1 if the Group was empty, but now return 0.
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* Text can now be fixedToCamera, updated world/fixed to camera example to show this.
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* ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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Bug Fixes:
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