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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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@@ -216,6 +216,10 @@
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"file": "invaders.js",
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"title": "invaders"
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},
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{
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"file": "matching+pairs.js",
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"title": "matching pairs"
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},
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{
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"file": "starstruck.js",
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"title": "starstruck"
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@@ -514,6 +518,22 @@
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"file": "angular+velocity.js",
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"title": "angular velocity"
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},
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{
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"file": "bounce+accelerator.js",
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"title": "bounce accelerator"
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},
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{
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"file": "bounce+knock.js",
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"title": "bounce knock"
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},
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{
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"file": "bounce+with+gravity.js",
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"title": "bounce with gravity"
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},
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{
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"file": "bounce.js",
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"title": "bounce"
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},
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{
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"file": "mass+velocity+test.js",
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"title": "mass velocity test"
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@@ -538,6 +558,10 @@
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"file": "shoot+the+pointer.js",
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"title": "shoot the pointer"
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},
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{
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"file": "snake.js",
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"title": "snake"
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},
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{
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"file": "sprite+bounds.js",
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"title": "sprite bounds"
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@@ -636,6 +660,10 @@
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"file": "animated+tiling+sprite.js",
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"title": "animated tiling sprite"
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},
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{
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"file": "colliding+with+tiling+sprite.js",
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"title": "colliding with tiling sprite"
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},
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{
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"file": "tiling+sprite.js",
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"title": "tiling sprite"
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