ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.

This commit is contained in:
photonstorm
2013-12-17 16:48:03 +00:00
parent a0961f27df
commit dd7ae12271
13 changed files with 250 additions and 42 deletions
+28
View File
@@ -216,6 +216,10 @@
"file": "invaders.js",
"title": "invaders"
},
{
"file": "matching+pairs.js",
"title": "matching pairs"
},
{
"file": "starstruck.js",
"title": "starstruck"
@@ -514,6 +518,22 @@
"file": "angular+velocity.js",
"title": "angular velocity"
},
{
"file": "bounce+accelerator.js",
"title": "bounce accelerator"
},
{
"file": "bounce+knock.js",
"title": "bounce knock"
},
{
"file": "bounce+with+gravity.js",
"title": "bounce with gravity"
},
{
"file": "bounce.js",
"title": "bounce"
},
{
"file": "mass+velocity+test.js",
"title": "mass velocity test"
@@ -538,6 +558,10 @@
"file": "shoot+the+pointer.js",
"title": "shoot the pointer"
},
{
"file": "snake.js",
"title": "snake"
},
{
"file": "sprite+bounds.js",
"title": "sprite bounds"
@@ -636,6 +660,10 @@
"file": "animated+tiling+sprite.js",
"title": "animated tiling sprite"
},
{
"file": "colliding+with+tiling+sprite.js",
"title": "colliding with tiling sprite"
},
{
"file": "tiling+sprite.js",
"title": "tiling sprite"