ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.

This commit is contained in:
photonstorm
2013-12-17 16:48:03 +00:00
parent a0961f27df
commit dd7ae12271
13 changed files with 250 additions and 42 deletions
+6
View File
@@ -67,6 +67,12 @@ Phaser.Stage = function (game, width, height) {
*/
this.aspectRatio = width / height;
/**
* @property {boolean} disableVisibilityChange - By default if the browser tab loses focus the game will pause. You can stop that behaviour by setting this property to true.
* @default
*/
this.disableVisibilityChange = false;
/**
* @property {number} _nextOffsetCheck - The time to run the next offset check.
* @private