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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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@@ -207,7 +207,7 @@ Phaser.Pointer.prototype = {
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}
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// Fix to stop rogue browser plugins from blocking the visibility state event
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if (this.game.paused === true && this.game.stage.scale.incorrectOrientation === false)
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if (this.game.stage.disableVisibilityChange === false && this.game.paused && this.game.stage.scale.incorrectOrientation === false)
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{
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this.game.paused = false;
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return this;
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