ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.

This commit is contained in:
photonstorm
2013-12-17 16:48:03 +00:00
parent a0961f27df
commit dd7ae12271
13 changed files with 250 additions and 42 deletions
+1 -1
View File
@@ -207,7 +207,7 @@ Phaser.Pointer.prototype = {
}
// Fix to stop rogue browser plugins from blocking the visibility state event
if (this.game.paused === true && this.game.stage.scale.incorrectOrientation === false)
if (this.game.stage.disableVisibilityChange === false && this.game.paused && this.game.stage.scale.incorrectOrientation === false)
{
this.game.paused = false;
return this;