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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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@@ -25,7 +25,6 @@ PIXI.WebGLRenderGroup = function(gl, transparent)
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this.batchs = [];
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this.toRemove = [];
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console.log(this.transparent)
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this.filterManager = new PIXI.WebGLFilterManager(this.transparent);
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}
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