After a mammoth debugging session we now have advanced physics colliding and responding accurately :)

This commit is contained in:
Richard Davey
2013-06-14 15:18:41 +01:00
parent 114d1d2fbf
commit dd8962d4b5
22 changed files with 753 additions and 305 deletions
+8
View File
@@ -167,6 +167,10 @@
<Content Include="math\Transform.js">
<DependentUpon>Transform.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="math\TransformUtils.ts" />
<Content Include="math\TransformUtils.js">
<DependentUpon>TransformUtils.ts</DependentUpon>
</Content>
<Content Include="math\Vec2.js">
<DependentUpon>Vec2.ts</DependentUpon>
</Content>
@@ -195,6 +199,10 @@
<Content Include="physics\advanced\ContactSolver.js">
<DependentUpon>ContactSolver.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="physics\advanced\IShape.ts" />
<Content Include="physics\advanced\IShape.js">
<DependentUpon>IShape.ts</DependentUpon>
</Content>
<Content Include="physics\advanced\Joint.js">
<DependentUpon>Joint.ts</DependentUpon>
</Content>
-26
View File
@@ -23,12 +23,8 @@ module Phaser {
this.c = Math.cos(angle);
this.s = Math.sin(angle);
this._tempVec = new Phaser.Vec2;
}
private _tempVec: Phaser.Vec2;
public t: Phaser.Vec2;
public c: number;
public s: number;
@@ -68,28 +64,6 @@ module Phaser {
}
public rotate(v:Phaser.Vec2):Phaser.Vec2 {
return this._tempVec.setTo(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c);
}
public unrotate(v:Phaser.Vec2):Phaser.Vec2 {
return this._tempVec.setTo(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c);
}
public transform(v:Phaser.Vec2):Phaser.Vec2 {
return this._tempVec.setTo(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y);
}
public untransform(v:Phaser.Vec2):Phaser.Vec2 {
var px = v.x - this.t.x;
var py = v.y - this.t.y;
// expensive - check for alternatives
return this._tempVec.setTo(px * this.c + py * this.s, -px * this.s + py * this.c);
}
}
}
+39
View File
@@ -0,0 +1,39 @@
/// <reference path="../Game.ts" />
/// <reference path="Vec2.ts" />
/// <reference path="Transform.ts" />
/**
* Phaser - TransformUtils
*
* A collection of methods useful for manipulating and performing operations on 2D Transforms.
*
*/
module Phaser {
export class TransformUtils {
public static rotate(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
return out.setTo(v.x * t.c - v.y * t.s, v.x * t.s + v.y * t.c);
}
public static unrotate(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
return out.setTo(v.x * t.c + v.y * t.s, -v.x * t.s + v.y * t.c);
}
public static transform(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
return out.setTo(v.x * t.c - v.y * t.s + t.t.x, v.x * t.s + v.y * t.c + t.t.y);
}
public static untransform(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
var px = v.x - t.t.x;
var py = v.y - t.t.y;
return out.setTo(px * t.c + py * t.s, -px * t.s + py * t.c);
}
}
}
+1 -1
View File
@@ -1,5 +1,5 @@
/// <reference path="../Game.ts" />
/// <reference path="../math/Vec2.ts" />
/// <reference path="Vec2.ts" />
/**
* Phaser - Vec2Utils
+51 -22
View File
@@ -2,10 +2,12 @@
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="../../math/Transform.ts" />
/// <reference path="../../math/TransformUtils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Joint.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="Space.ts" />
/// <reference path="IShape.ts" />
/**
* Phaser - Advanced Physics - Body
@@ -128,14 +130,14 @@ module Phaser.Physics.Advanced {
public awaked: bool;
// Shapes
public shapes = [];
public shapes: IShape[] = [];
// Joints
public joints = [];
public joints: IJoint[] = [];
public jointHash = {};
// Bounds of all shapes
public bounds;
public bounds: Bounds;
public fixedRotation = false;
public categoryBits = 0x0001;
@@ -143,22 +145,22 @@ module Phaser.Physics.Advanced {
public stepCount = 0;
public space: Space;
/*
public duplicate() {
var body = new Body(this.type, this.transform.t, this.angle);
console.log('body duplicate called');
//var body = new Body(this.type, this.transform.t, this.angle);
for (var i = 0; i < this.shapes.length; i++)
{
body.addShape(this.shapes[i].duplicate());
}
//for (var i = 0; i < this.shapes.length; i++)
//{
// body.addShape(this.shapes[i].duplicate());
//}
body.resetMassData();
//body.resetMassData();
return body;
//return body;
}
*/
public get isDisabled(): bool {
return this.type == Phaser.Types.BODY_DISABLED ? true : false;
@@ -197,8 +199,11 @@ module Phaser.Physics.Advanced {
// Check not already part of this body
shape.body = this;
this.shapes.push(shape);
return shape;
}
public removeShape(shape) {
@@ -234,8 +239,10 @@ module Phaser.Physics.Advanced {
public setTransform(pos, angle) {
this.transform.setTo(pos, angle)
this.position = this.transform.transform(this.centroid);
this.transform.setTo(pos, angle);
// inject the transform into this.position
Phaser.TransformUtils.transform(this.transform, this.centroid, this.position);
//this.position.copyFrom(this.transform.transform(this.centroid));
this.angle = angle;
}
@@ -243,26 +250,37 @@ module Phaser.Physics.Advanced {
public syncTransform() {
this.transform.setRotation(this.angle);
//var rotc: Phaser.Vec2 = this.transform.rotate(this.centroid);
//var sub: Phaser.Vec2 = Phaser.Vec2Utils.subtract(this.position, rotc);
//this.transform.setPosition(sub);
// this.transform.setPosition(vec2.sub(this.position, this.transform.rotate(this.centroid)));
Phaser.Vec2Utils.subtract(this.position, this.transform.rotate(this.centroid), this.transform.t);
//Phaser.Vec2Utils.subtract(this.position, this.transform.rotate(this.centroid), this.transform.t);
// OPTIMISE: Creating new vector
Phaser.Vec2Utils.subtract(this.position, Phaser.TransformUtils.rotate(this.transform, this.centroid), this.transform.t);
}
public getWorldPoint(p:Phaser.Vec2) {
// This is returning a new vector - check it's actually used in that way
return this.transform.transform(p)
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.transform(this.transform, p);
}
public getWorldVector(v) {
return this.transform.rotate(v)
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.rotate(this.transform, v);
}
public getLocalPoint(p) {
return this.transform.untransform(p)
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.untransform(this.transform, p);
}
public getLocalVector(v) {
return this.transform.unrotate(v)
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.unrotate(this.transform, v);
}
public setFixedRotation(flag) {
@@ -280,7 +298,8 @@ module Phaser.Physics.Advanced {
if (this.isDynamic == false)
{
this.position.copyFrom(this.transform.transform(this.centroid));
Phaser.TransformUtils.transform(this.transform, this.centroid, this.position);
//this.position.copyFrom(this.transform.transform(this.centroid));
return;
}
@@ -317,7 +336,8 @@ module Phaser.Physics.Advanced {
// Move center of mass
var oldPosition: Phaser.Vec2 = Phaser.Vec2Utils.clone(this.position);
this.position = this.transform.transform(this.centroid);
//this.position.copyFrom(this.transform.transform(this.centroid));
Phaser.TransformUtils.transform(this.transform, this.centroid, this.position);
// Update center of mass velocity
@@ -347,6 +367,9 @@ module Phaser.Physics.Advanced {
}
public cacheData() {
console.log('Body cacheData', this.name, 'len', this.shapes.length);
this.bounds.clear();
for (var i = 0; i < this.shapes.length; i++)
@@ -385,9 +408,15 @@ module Phaser.Physics.Advanced {
public updatePosition(dt) {
//console.log('body update pos', this.position.y);
//console.log('pre add temp', this._tempVec2.y);
//this.position.addself(vec2.scale(this.velocity, dt));
this.position.add(Phaser.Vec2Utils.scale(this.velocity, dt, this._tempVec2));
//console.log('post add temp', this._tempVec2.y);
//console.log('post add', this.position.y);
this.angle += this.angularVelocity * dt;
}
+35 -12
View File
@@ -47,21 +47,28 @@ module Phaser.Physics.Advanced {
return ["mins:", this.mins.toString(), "maxs:", this.maxs.toString()].join(" ");
}
public setTo(mins, maxs) {
public setTo(mins: Phaser.Vec2, maxs: Phaser.Vec2) {
this.mins.setTo(mins.x, mins.y);
this.maxs.setTo(maxs.x, maxs.y);
}
public copy(b:Bounds) {
public copy(b: Bounds): Bounds {
this.mins.copyFrom(b.mins);
this.maxs.copyFrom(b.maxs);
return this;
}
public clear() {
public clear(): Bounds {
this.mins.setTo(999999, 999999);
this.maxs.setTo(-999999, -999999);
return this;
}
public isEmpty(): bool {
@@ -78,23 +85,27 @@ module Phaser.Physics.Advanced {
}
*/
public getPerimeter() {
public getPerimeter(): number {
return (this.maxs.x - this.mins.x + this.maxs.y - this.mins.y) * 2;
}
public addPoint(p) {
public addPoint(p: Phaser.Vec2): Bounds {
if (this.mins.x > p.x) this.mins.x = p.x;
if (this.maxs.x < p.x) this.maxs.x = p.x;
if (this.mins.y > p.y) this.mins.y = p.y;
if (this.maxs.y < p.y) this.maxs.y = p.y;
return this;
}
public addBounds(b) {
public addBounds(b: Bounds): Bounds {
if (this.mins.x > b.mins.x) this.mins.x = b.mins.x;
if (this.maxs.x < b.maxs.x) this.maxs.x = b.maxs.x;
if (this.mins.y > b.mins.y) this.mins.y = b.mins.y;
if (this.maxs.y < b.maxs.y) this.maxs.y = b.maxs.y;
return this;
}
@@ -106,23 +117,29 @@ module Phaser.Physics.Advanced {
return this;
}
public addExtents(center, extent_x, extent_y) {
public addExtents(center: Phaser.Vec2, extent_x: number, extent_y: number): Bounds {
if (this.mins.x > center.x - extent_x) this.mins.x = center.x - extent_x;
if (this.maxs.x < center.x + extent_x) this.maxs.x = center.x + extent_x;
if (this.mins.y > center.y - extent_y) this.mins.y = center.y - extent_y;
if (this.maxs.y < center.y + extent_y) this.maxs.y = center.y + extent_y;
return this;
}
public expand(ax, ay) {
public expand(ax: number, ay: number): Bounds {
this.mins.x -= ax;
this.mins.y -= ay;
this.maxs.x += ax;
this.maxs.y += ay;
return this;
}
public containPoint(p) {
public containPoint(p: Phaser.Vec2): bool {
if (p.x < this.mins.x || p.x > this.maxs.x || p.y < this.mins.y || p.y > this.maxs.y)
{
@@ -133,20 +150,26 @@ module Phaser.Physics.Advanced {
}
public intersectsBounds(b) {
public intersectsBounds(b: Bounds): bool {
if (this.mins.x > b.maxs.x || this.maxs.x < b.mins.x || this.mins.y > b.maxs.y || this.maxs.y < b.mins.y)
{
return false;
}
console.log('intersects TRUE');
console.log(this);
console.log(b);
return true;
}
public static expand(b, ax, ay) {
public static expand(b: Bounds, ax, ay) {
var b = new Bounds(b.mins, b.maxs);
b.expand(ax, ay);
return b;
}
}
+2
View File
@@ -22,6 +22,8 @@ module Phaser.Physics.Advanced {
public collide(a, b, contacts: Contact[]) {
console.log('collide', a.type, b.type);
// Circle (a is the circle)
if (a.type == Manager.SHAPE_TYPE_CIRCLE)
{
+7 -2
View File
@@ -24,6 +24,11 @@ module Phaser.Physics.Advanced {
this.lambdaNormal = 0;
this.lambdaTangential = 0;
this.r1 = new Phaser.Vec2;
this.r2 = new Phaser.Vec2;
this.r1_local = new Phaser.Vec2;
this.r2_local = new Phaser.Vec2;
}
public hash;
@@ -31,8 +36,8 @@ module Phaser.Physics.Advanced {
// Linear velocities at contact point
public r1: Phaser.Vec2;
public r2: Phaser.Vec2;
public r1_local;
public r2_local;
public r1_local: Phaser.Vec2;
public r2_local: Phaser.Vec2;
// Bounce velocity
public bounce;
public emn;
+14 -3
View File
@@ -38,6 +38,8 @@ module Phaser.Physics.Advanced {
constructor(shape1, shape2) {
console.log('ContactSolver super');
this.shape1 = shape1;
this.shape2 = shape2;
@@ -95,7 +97,10 @@ module Phaser.Physics.Advanced {
for (var i = 0; i < this.contacts.length; i++)
{
var con = this.contacts[i];
var con: Contact = this.contacts[i];
console.log('initSolver con');
console.log(con);
// Transformed r1, r2
Phaser.Vec2Utils.subtract(con.point, body1.position, con.r1);
@@ -104,8 +109,10 @@ module Phaser.Physics.Advanced {
//con.r2 = vec2.sub(con.point, body2.p);
// Local r1, r2
con.r1_local = body1.transform.unrotate(con.r1);
con.r2_local = body2.transform.unrotate(con.r2);
Phaser.TransformUtils.unrotate(body1.transform, con.r1, con.r1_local);
Phaser.TransformUtils.unrotate(body2.transform, con.r2, con.r2_local);
//con.r1_local = body1.transform.unrotate(con.r1);
//con.r2_local = body2.transform.unrotate(con.r2);
var n = con.normal;
var t = Phaser.Vec2Utils.perp(con.normal);
@@ -142,6 +149,10 @@ module Phaser.Physics.Advanced {
// bounce velocity dot n
con.bounce = Phaser.Vec2Utils.dot(rv, con.normal) * this.elasticity;
console.log('bounce?', Phaser.Vec2Utils.dot(rv, con.normal), this.elasticity);
console.log('con over');
console.log(con);
}
}
+39
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@@ -0,0 +1,39 @@
/// <reference path="../../math/Vec2.ts" />
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Shape.ts" />
/**
* Phaser - Advanced Physics - IShape
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
module Phaser.Physics.Advanced {
export interface IShape {
id: number;
type: number;
elasticity: number;
friction: number;
density: number;
body: Body;
bounds: Bounds;
area(): number;
centroid(): Phaser.Vec2;
inertia(mass: number): number;
cacheData(xf:Transform);
pointQuery(p: Phaser.Vec2): bool;
findEdgeByPoint(p: Phaser.Vec2, minDist: number): number;
findVertexByPoint(p: Phaser.Vec2, minDist: number): number;
}
}
+15 -9
View File
@@ -63,7 +63,7 @@ module Phaser.Physics.Advanced {
public static shapeCounter: number = 0;
public space: Space;
public lastTime: number = 0;
public lastTime: number = Date.now();
public frameRateHz: number = 60;
public timeDelta: number = 0;
public paused: bool = false;
@@ -146,7 +146,13 @@ module Phaser.Physics.Advanced {
public pixelsToMeters(value: number): number {
return value * 0.02;
}
public metersToPixels(value: number): number {
return value * 50;
}
public static pixelsToMeters(value: number): number {
return value * 0.02;
@@ -164,23 +170,23 @@ module Phaser.Physics.Advanced {
return value * 50;
}
public static areaForCircle(radius_outer, radius_inner) {
public static areaForCircle(radius_outer, radius_inner): number {
return Math.PI * (radius_outer * radius_outer - radius_inner * radius_inner);
}
public static inertiaForCircle(mass, center, radius_outer, radius_inner) {
public static inertiaForCircle(mass, center, radius_outer, radius_inner): number {
return mass * ((radius_outer * radius_outer + radius_inner * radius_inner) * 0.5 + center.lengthSq());
}
public static areaForSegment(a, b, radius) {
public static areaForSegment(a, b, radius): number {
return radius * (Math.PI * radius + 2 * Phaser.Vec2Utils.distance(a, b));
}
public static centroidForSegment(a, b) {
public static centroidForSegment(a, b): Phaser.Vec2 {
return Phaser.Vec2Utils.scale(Phaser.Vec2Utils.add(a, b), 0.5);
}
public static inertiaForSegment(mass, a, b) {
public static inertiaForSegment(mass, a, b): number {
var distsq = Phaser.Vec2Utils.distanceSq(b, a);
var offset: Phaser.Vec2 = Phaser.Vec2Utils.scale(Phaser.Vec2Utils.add(a, b), 0.5);
@@ -188,7 +194,7 @@ module Phaser.Physics.Advanced {
return mass * (distsq / 12 + offset.lengthSq());
}
public static areaForPoly(verts) {
public static areaForPoly(verts): number {
var area = 0;
@@ -200,7 +206,7 @@ module Phaser.Physics.Advanced {
return area / 2;
}
public static centroidForPoly(verts) {
public static centroidForPoly(verts): Phaser.Vec2 {
var area = 0;
var vsum = new Phaser.Vec2;
@@ -220,7 +226,7 @@ module Phaser.Physics.Advanced {
return Phaser.Vec2Utils.scale(vsum, 1 / (3 * area));
}
public static inertiaForPoly(mass, verts, offset) {
public static inertiaForPoly(mass, verts, offset): number {
var sum1 = 0;
var sum2 = 0;
+7
View File
@@ -4,6 +4,7 @@
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="IShape.ts" />
/**
* Phaser - Advanced Physics - Shape
@@ -30,6 +31,7 @@ module Phaser.Physics.Advanced {
public id: number;
public type: number;
public body: Body;
// Coefficient of restitution (elasticity)
public elasticity: number;
@@ -43,6 +45,11 @@ module Phaser.Physics.Advanced {
// Axis-aligned bounding box
public bounds: Bounds;
// Over-ridden by ShapePoly
public findEdgeByPoint(p: Phaser.Vec2, minDist: number): number {
return -1;
}
}
}
+8
View File
@@ -16,8 +16,16 @@ module Phaser.Physics.Advanced {
export class ShapeBox extends Phaser.Physics.Advanced.ShapePoly {
// Give in pixels
constructor(x, y, width, height) {
console.log('creating box', x, y, width, height);
x = Manager.pixelsToMeters(x);
y = Manager.pixelsToMeters(y);
width = Manager.pixelsToMeters(width);
height = Manager.pixelsToMeters(height);
var hw = width * 0.5;
var hh = height * 0.5;
+19 -13
View File
@@ -13,7 +13,7 @@
module Phaser.Physics.Advanced {
export class ShapeCircle extends Phaser.Physics.Advanced.Shape {
export class ShapeCircle extends Phaser.Physics.Advanced.Shape implements IShape {
constructor(radius: number, x?: number = 0, y?: number = 0) {
@@ -39,43 +39,49 @@ module Phaser.Physics.Advanced {
return new ShapeCircle(this.center.x, this.center.y, this.radius);
}
public recenter(c) {
public recenter(c:Phaser.Vec2) {
this.center.subtract(c);
}
public transform(xf) {
this.center = xf.transform(this.center);
public transform(xf: Transform) {
Phaser.TransformUtils.transform(xf, this.center, this.center);
//this.center = xf.transform(this.center);
}
public untransform(xf) {
this.center = xf.untransform(this.center);
public untransform(xf: Transform) {
Phaser.TransformUtils.untransform(xf, this.center, this.center);
//this.center = xf.untransform(this.center);
}
public area() {
public area(): number {
return Manager.areaForCircle(this.radius, 0);
}
public centroid() {
public centroid(): Phaser.Vec2 {
return Phaser.Vec2Utils.clone(this.center);
}
public inertia(mass) {
public inertia(mass: number): number {
return Manager.inertiaForCircle(mass, this.center, this.radius, 0);
}
public cacheData(xf: Transform) {
Phaser.TransformUtils.transform(xf, this.center, this.tc);
//this.tc = xf.transform(this.center);
public cacheData(xf) {
this.tc = xf.transform(this.center);
this.bounds.mins.setTo(this.tc.x - this.radius, this.tc.y - this.radius);
this.bounds.maxs.setTo(this.tc.x + this.radius, this.tc.y + this.radius);
}
public pointQuery(p) {
public pointQuery(p:Phaser.Vec2): bool {
//return vec2.distsq(this.tc, p) < (this.r * this.r);
return Phaser.Vec2Utils.distanceSq(this.tc, p) < (this.radius * this.radius);
}
public findVertexByPoint(p, minDist) {
public findVertexByPoint(p:Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
+20 -10
View File
@@ -13,10 +13,12 @@
module Phaser.Physics.Advanced {
export class ShapePoly extends Phaser.Physics.Advanced.Shape {
export class ShapePoly extends Phaser.Physics.Advanced.Shape implements IShape {
constructor(verts?:Phaser.Vec2[]) {
console.log('ShapePoly created', verts);
super(Manager.SHAPE_TYPE_POLY);
this.verts = [];
@@ -29,7 +31,8 @@ module Phaser.Physics.Advanced {
{
for (var i = 0; i < verts.length; i++)
{
Phaser.Vec2Utils.clone(verts[i], this.verts[i]);
console.log('cloning vert', i);
this.verts[i] = Phaser.Vec2Utils.clone(verts[i]);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {};
@@ -38,8 +41,12 @@ module Phaser.Physics.Advanced {
}
}
console.log('ShapePoly finished', this.verts);
this.finishVerts();
console.log('ShapePoly finished 2', this.verts);
}
public verts: Phaser.Vec2[];
@@ -121,24 +128,26 @@ module Phaser.Physics.Advanced {
}
}
public area() {
public area(): number {
return Manager.areaForPoly(this.verts);
}
public centroid() {
public centroid(): Phaser.Vec2 {
return Manager.centroidForPoly(this.verts);
}
public inertia(mass) {
public inertia(mass: number): number {
return Manager.inertiaForPoly(mass, this.verts, new Phaser.Vec2);
}
public cacheData(xf) {
public cacheData(xf:Transform) {
this.bounds.clear();
var numVerts = this.verts.length;
console.log('shapePoly cacheData', numVerts);
if (numVerts == 0)
{
return;
@@ -146,7 +155,8 @@ module Phaser.Physics.Advanced {
for (var i = 0; i < numVerts; i++)
{
this.tverts[i] = xf.transform(this.verts[i]);
Phaser.TransformUtils.transform(xf, this.tverts[i], this.tverts[i]);
//this.tverts[i] = xf.transform(this.verts[i]);
}
if (numVerts < 2)
@@ -170,7 +180,7 @@ module Phaser.Physics.Advanced {
}
public pointQuery(p) {
public pointQuery(p: Phaser.Vec2): bool {
if (!this.bounds.containPoint(p))
{
@@ -180,7 +190,7 @@ module Phaser.Physics.Advanced {
return this.containPoint(p);
}
public findVertexByPoint(p, minDist) {
public findVertexByPoint(p:Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
@@ -195,7 +205,7 @@ module Phaser.Physics.Advanced {
return -1;
}
public findEdgeByPoint(p, minDist) {
public findEdgeByPoint(p: Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
var numVerts = this.tverts.length;
+29 -15
View File
@@ -13,7 +13,7 @@
module Phaser.Physics.Advanced {
export class ShapeSegment extends Phaser.Physics.Advanced.Shape {
export class ShapeSegment extends Phaser.Physics.Advanced.Shape implements IShape {
constructor(a, b, radius: number) {
@@ -62,32 +62,46 @@ module Phaser.Physics.Advanced {
this.b.subtract(c);
}
public transform(xf) {
this.a = xf.transform(this.a);
this.b = xf.transform(this.b);
public transform(xf:Transform) {
Phaser.TransformUtils.transform(xf, this.a, this.a);
Phaser.TransformUtils.transform(xf, this.b, this.b);
//this.a = xf.transform(this.a);
//this.b = xf.transform(this.b);
}
public untransform(xf) {
this.a = xf.untransform(this.a);
this.b = xf.untransform(this.b);
public untransform(xf:Transform) {
Phaser.TransformUtils.untransform(xf, this.a, this.a);
Phaser.TransformUtils.untransform(xf, this.b, this.b);
//this.a = xf.untransform(this.a);
//this.b = xf.untransform(this.b);
}
public area() {
public area(): number {
return Manager.areaForSegment(this.a, this.b, this.radius);
}
public centroid() {
public centroid(): Phaser.Vec2 {
return Manager.centroidForSegment(this.a, this.b);
}
public inertia(mass) {
public inertia(mass: number): number {
return Manager.inertiaForSegment(mass, this.a, this.b);
}
public cacheData(xf) {
public cacheData(xf:Transform) {
Phaser.TransformUtils.transform(xf, this.a, this.ta);
Phaser.TransformUtils.transform(xf, this.b, this.tb);
//this.ta = xf.transform(this.a);
//this.tb = xf.transform(this.b);
this.ta = xf.transform(this.a);
this.tb = xf.transform(this.b);
this.tn = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(this.tb, this.ta)).normalize();
var l;
@@ -121,7 +135,7 @@ module Phaser.Physics.Advanced {
}
public pointQuery(p) {
public pointQuery(p: Phaser.Vec2): bool {
if (!this.bounds.containPoint(p))
{
@@ -162,7 +176,7 @@ module Phaser.Physics.Advanced {
return true;
}
public findVertexByPoint(p, minDist) {
public findVertexByPoint(p:Phaser.Vec2, minDist: number): number {
var dsq = minDist * minDist;
+26 -6
View File
@@ -32,7 +32,7 @@ module Phaser.Physics.Advanced {
//this.postSolve(arb) { };
this.gravity = new Phaser.Vec2;
this.gravity = new Phaser.Vec2(0, 10);
this.damping = 0;
}
@@ -85,6 +85,8 @@ module Phaser.Physics.Advanced {
return;
}
console.log('Body added to space', body.name);
var index = this.bodyArr.push(body) - 1;
this.bodyHash[body.id] = index;
@@ -447,6 +449,8 @@ module Phaser.Physics.Advanced {
public genTemporalContactSolvers() {
console.log('genTemporalContactSolvers');
//var t0 = Date.now();
var newContactSolverArr = [];
@@ -455,7 +459,9 @@ module Phaser.Physics.Advanced {
for (var body1_index = 0; body1_index < this.bodyArr.length; body1_index++)
{
var body1 = this.bodyArr[body1_index];
var body1: Body = this.bodyArr[body1_index];
//console.log('body1', body1_index, body1.type);
if (!body1)
{
@@ -466,7 +472,10 @@ module Phaser.Physics.Advanced {
for (var body2_index = 0; body2_index < this.bodyArr.length; body2_index++)
{
var body2 = this.bodyArr[body2_index];
var body2: Body = this.bodyArr[body2_index];
//console.log('body2', body2_index, body2.type);
if (!body2)
{
continue;
@@ -477,6 +486,8 @@ module Phaser.Physics.Advanced {
continue;
}
//console.log('step');
var active1 = body1.isAwake && !body1.isStatic;
var active2 = body2.isAwake && !body2.isStatic;
@@ -485,16 +496,22 @@ module Phaser.Physics.Advanced {
continue;
}
//console.log('active');
if (!body1.isCollidable(body2))
{
continue;
}
//console.log('collideable');
if (!body1.bounds.intersectsBounds(body2.bounds))
{
continue;
}
console.log('>>>>>>>>>> intersects');
for (var i = 0; i < body1.shapes.length; i++)
{
for (var j = 0; j < body2.shapes.length; j++)
@@ -532,8 +549,8 @@ module Phaser.Physics.Advanced {
var newContactSolver = new ContactSolver(shape1, shape2);
newContactSolver.contacts = contactArr;
newContactSolver.elasticity = Math.max(shape1.e, shape2.e);
newContactSolver.friction = Math.sqrt(shape1.u * shape2.u);
newContactSolver.elasticity = Math.max(shape1.elasticity, shape2.elasticity);
newContactSolver.friction = Math.sqrt(shape1.friction * shape2.friction);
newContactSolverArr.push(newContactSolver);
}
}
@@ -660,6 +677,7 @@ module Phaser.Physics.Advanced {
for (var i = 0; i < this.bodyArr.length; i++)
{
var body = this.bodyArr[i];
if (!body)
{
continue;
@@ -757,7 +775,9 @@ module Phaser.Physics.Advanced {
for (var i = 0; i < this.contactSolvers.length; i++)
{
var arb = this.contactSolvers[i];
this.postSolve(arb);
// Re-enable this
//this.postSolve(arb);
}
for (var i = 0; i < this.bodyArr.length; i++)