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After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
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@@ -23,12 +23,8 @@ module Phaser {
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this.c = Math.cos(angle);
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this.s = Math.sin(angle);
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this._tempVec = new Phaser.Vec2;
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}
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private _tempVec: Phaser.Vec2;
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public t: Phaser.Vec2;
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public c: number;
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public s: number;
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@@ -68,28 +64,6 @@ module Phaser {
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}
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public rotate(v:Phaser.Vec2):Phaser.Vec2 {
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return this._tempVec.setTo(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c);
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}
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public unrotate(v:Phaser.Vec2):Phaser.Vec2 {
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return this._tempVec.setTo(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c);
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}
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public transform(v:Phaser.Vec2):Phaser.Vec2 {
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return this._tempVec.setTo(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y);
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}
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public untransform(v:Phaser.Vec2):Phaser.Vec2 {
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var px = v.x - this.t.x;
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var py = v.y - this.t.y;
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// expensive - check for alternatives
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return this._tempVec.setTo(px * this.c + py * this.s, -px * this.s + py * this.c);
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}
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}
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}
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