After a mammoth debugging session we now have advanced physics colliding and responding accurately :)

This commit is contained in:
Richard Davey
2013-06-14 15:18:41 +01:00
parent 114d1d2fbf
commit dd8962d4b5
22 changed files with 753 additions and 305 deletions
+163 -67
View File
@@ -3913,7 +3913,7 @@ var Phaser;
var Components = Phaser.Components;
})(Phaser || (Phaser = {}));
/// <reference path="../Game.ts" />
/// <reference path="../math/Vec2.ts" />
/// <reference path="Vec2.ts" />
/**
* Phaser - Vec2Utils
*
@@ -18060,7 +18060,6 @@ var Phaser;
this.t = Phaser.Vec2Utils.clone(pos);
this.c = Math.cos(angle);
this.s = Math.sin(angle);
this._tempVec = new Phaser.Vec2();
}
Transform.prototype.setTo = function (pos, angle) {
this.t.copyFrom(pos);
@@ -18083,25 +18082,45 @@ var Phaser;
this.s = 0;
return this;
};
Transform.prototype.rotate = function (v) {
return this._tempVec.setTo(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c);
};
Transform.prototype.unrotate = function (v) {
return this._tempVec.setTo(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c);
};
Transform.prototype.transform = function (v) {
return this._tempVec.setTo(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y);
};
Transform.prototype.untransform = function (v) {
var px = v.x - this.t.x;
var py = v.y - this.t.y;
// expensive - check for alternatives
return this._tempVec.setTo(px * this.c + py * this.s, -px * this.s + py * this.c);
};
return Transform;
})();
Phaser.Transform = Transform;
})(Phaser || (Phaser = {}));
/// <reference path="../Game.ts" />
/// <reference path="Vec2.ts" />
/// <reference path="Transform.ts" />
/**
* Phaser - TransformUtils
*
* A collection of methods useful for manipulating and performing operations on 2D Transforms.
*
*/
var Phaser;
(function (Phaser) {
var TransformUtils = (function () {
function TransformUtils() { }
TransformUtils.rotate = function rotate(t, v, out) {
if (typeof out === "undefined") { out = new Phaser.Vec2(); }
return out.setTo(v.x * t.c - v.y * t.s, v.x * t.s + v.y * t.c);
};
TransformUtils.unrotate = function unrotate(t, v, out) {
if (typeof out === "undefined") { out = new Phaser.Vec2(); }
return out.setTo(v.x * t.c + v.y * t.s, -v.x * t.s + v.y * t.c);
};
TransformUtils.transform = function transform(t, v, out) {
if (typeof out === "undefined") { out = new Phaser.Vec2(); }
return out.setTo(v.x * t.c - v.y * t.s + t.t.x, v.x * t.s + v.y * t.c + t.t.y);
};
TransformUtils.untransform = function untransform(t, v, out) {
if (typeof out === "undefined") { out = new Phaser.Vec2(); }
var px = v.x - t.t.x;
var py = v.y - t.t.y;
return out.setTo(px * t.c + py * t.s, -px * t.s + py * t.c);
};
return TransformUtils;
})();
Phaser.TransformUtils = TransformUtils;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
/// <reference path="../Game.ts" />
@@ -19112,7 +19131,7 @@ var Phaser;
(function (Advanced) {
var Manager = (function () {
function Manager(game) {
this.lastTime = 0;
this.lastTime = Date.now();
this.frameRateHz = 60;
this.timeDelta = 0;
this.paused = false;
@@ -19186,6 +19205,12 @@ var Phaser;
}
//frameCount++;
};
Manager.prototype.pixelsToMeters = function (value) {
return value * 0.02;
};
Manager.prototype.metersToPixels = function (value) {
return value * 50;
};
Manager.pixelsToMeters = function pixelsToMeters(value) {
return value * 0.02;
};
@@ -19454,6 +19479,9 @@ var Phaser;
if(this.mins.x > b.maxs.x || this.maxs.x < b.mins.x || this.mins.y > b.maxs.y || this.maxs.y < b.mins.y) {
return false;
}
console.log('intersects TRUE');
console.log(this);
console.log(b);
return true;
};
Bounds.expand = function expand(b, ax, ay) {
@@ -19470,6 +19498,12 @@ var Phaser;
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
(function (Physics) {
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));
var Phaser;
(function (Phaser) {
(function (Physics) {
/// <reference path="../../math/Vec2.ts" />
@@ -19478,6 +19512,7 @@ var Phaser;
/// <reference path="Manager.ts" />
/// <reference path="Body.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="IShape.ts" />
/**
* Phaser - Advanced Physics - Shape
*
@@ -19493,6 +19528,10 @@ var Phaser;
this.density = 1;
this.bounds = new Advanced.Bounds();
}
Shape.prototype.findEdgeByPoint = // Over-ridden by ShapePoly
function (p, minDist) {
return -1;
};
return Shape;
})();
Advanced.Shape = Shape;
@@ -19524,6 +19563,10 @@ var Phaser;
this.depth = d;
this.lambdaNormal = 0;
this.lambdaTangential = 0;
this.r1 = new Phaser.Vec2();
this.r2 = new Phaser.Vec2();
this.r1_local = new Phaser.Vec2();
this.r2_local = new Phaser.Vec2();
}
return Contact;
})();
@@ -19570,6 +19613,7 @@ var Phaser;
(function (Advanced) {
var ContactSolver = (function () {
function ContactSolver(shape1, shape2) {
console.log('ContactSolver super');
this.shape1 = shape1;
this.shape2 = shape2;
this.contacts = [];
@@ -19599,14 +19643,18 @@ var Phaser;
var sum_m_inv = body1.massInverted + body2.massInverted;
for(var i = 0; i < this.contacts.length; i++) {
var con = this.contacts[i];
console.log('initSolver con');
console.log(con);
// Transformed r1, r2
Phaser.Vec2Utils.subtract(con.point, body1.position, con.r1);
Phaser.Vec2Utils.subtract(con.point, body2.position, con.r2);
//con.r1 = vec2.sub(con.point, body1.p);
//con.r2 = vec2.sub(con.point, body2.p);
// Local r1, r2
con.r1_local = body1.transform.unrotate(con.r1);
con.r2_local = body2.transform.unrotate(con.r2);
Phaser.TransformUtils.unrotate(body1.transform, con.r1, con.r1_local);
Phaser.TransformUtils.unrotate(body2.transform, con.r2, con.r2_local);
//con.r1_local = body1.transform.unrotate(con.r1);
//con.r2_local = body2.transform.unrotate(con.r2);
var n = con.normal;
var t = Phaser.Vec2Utils.perp(con.normal);
// invEMn = J * invM * JT
@@ -19635,6 +19683,9 @@ var Phaser;
//var rv = vec2.sub(v2, v1);
// bounce velocity dot n
con.bounce = Phaser.Vec2Utils.dot(rv, con.normal) * this.elasticity;
console.log('bounce?', Phaser.Vec2Utils.dot(rv, con.normal), this.elasticity);
console.log('con over');
console.log(con);
}
};
ContactSolver.prototype.warmStart = function () {
@@ -19817,11 +19868,13 @@ var Phaser;
this.center.subtract(c);
};
ShapeCircle.prototype.transform = function (xf) {
this.center = xf.transform(this.center);
};
Phaser.TransformUtils.transform(xf, this.center, this.center);
//this.center = xf.transform(this.center);
};
ShapeCircle.prototype.untransform = function (xf) {
this.center = xf.untransform(this.center);
};
Phaser.TransformUtils.untransform(xf, this.center, this.center);
//this.center = xf.untransform(this.center);
};
ShapeCircle.prototype.area = function () {
return Advanced.Manager.areaForCircle(this.radius, 0);
};
@@ -19832,7 +19885,8 @@ var Phaser;
return Advanced.Manager.inertiaForCircle(mass, this.center, this.radius, 0);
};
ShapeCircle.prototype.cacheData = function (xf) {
this.tc = xf.transform(this.center);
Phaser.TransformUtils.transform(xf, this.center, this.tc);
//this.tc = xf.transform(this.center);
this.bounds.mins.setTo(this.tc.x - this.radius, this.tc.y - this.radius);
this.bounds.maxs.setTo(this.tc.x + this.radius, this.tc.y + this.radius);
};
@@ -19879,6 +19933,7 @@ var Phaser;
function Collision() {
}
Collision.prototype.collide = function (a, b, contacts) {
console.log('collide', a.type, b.type);
// Circle (a is the circle)
if(a.type == Advanced.Manager.SHAPE_TYPE_CIRCLE) {
if(b.type == Advanced.Manager.SHAPE_TYPE_CIRCLE) {
@@ -20268,7 +20323,7 @@ var Phaser;
this.numContacts = 0;
this.contactSolvers = [];
//this.postSolve(arb) { };
this.gravity = new Phaser.Vec2();
this.gravity = new Phaser.Vec2(0, 10);
this.damping = 0;
}
Space.TIME_TO_SLEEP = 0.5;
@@ -20296,6 +20351,7 @@ var Phaser;
if(this.bodyHash[body.id] != undefined) {
return;
}
console.log('Body added to space', body.name);
var index = this.bodyArr.push(body) - 1;
this.bodyHash[body.id] = index;
body.awake(true);
@@ -20514,34 +20570,41 @@ var Phaser;
return null;
};
Space.prototype.genTemporalContactSolvers = function () {
console.log('genTemporalContactSolvers');
//var t0 = Date.now();
var newContactSolverArr = [];
this.numContacts = 0;
for(var body1_index = 0; body1_index < this.bodyArr.length; body1_index++) {
var body1 = this.bodyArr[body1_index];
//console.log('body1', body1_index, body1.type);
if(!body1) {
continue;
}
body1.stepCount = this.stepCount;
for(var body2_index = 0; body2_index < this.bodyArr.length; body2_index++) {
var body2 = this.bodyArr[body2_index];
//console.log('body2', body2_index, body2.type);
if(!body2) {
continue;
}
if(body1.stepCount == body2.stepCount) {
continue;
}
//console.log('step');
var active1 = body1.isAwake && !body1.isStatic;
var active2 = body2.isAwake && !body2.isStatic;
if(!active1 && !active2) {
continue;
}
//console.log('active');
if(!body1.isCollidable(body2)) {
continue;
}
//console.log('collideable');
if(!body1.bounds.intersectsBounds(body2.bounds)) {
continue;
}
console.log('>>>>>>>>>> intersects');
for(var i = 0; i < body1.shapes.length; i++) {
for(var j = 0; j < body2.shapes.length; j++) {
var shape1 = body1.shapes[i];
@@ -20565,8 +20628,8 @@ var Phaser;
body2.awake(true);
var newContactSolver = new Advanced.ContactSolver(shape1, shape2);
newContactSolver.contacts = contactArr;
newContactSolver.elasticity = Math.max(shape1.e, shape2.e);
newContactSolver.friction = Math.sqrt(shape1.u * shape2.u);
newContactSolver.elasticity = Math.max(shape1.elasticity, shape2.elasticity);
newContactSolver.friction = Math.sqrt(shape1.friction * shape2.friction);
newContactSolverArr.push(newContactSolver);
}
}
@@ -20708,8 +20771,9 @@ var Phaser;
// Post solve collision callback
for(var i = 0; i < this.contactSolvers.length; i++) {
var arb = this.contactSolvers[i];
this.postSolve(arb);
}
// Re-enable this
//this.postSolve(arb);
}
for(var i = 0; i < this.bodyArr.length; i++) {
var body = this.bodyArr[i];
if(!body) {
@@ -20766,10 +20830,12 @@ var Phaser;
/// <reference path="../../geom/Point.ts" />
/// <reference path="../../math/Vec2Utils.ts" />
/// <reference path="../../math/Transform.ts" />
/// <reference path="../../math/TransformUtils.ts" />
/// <reference path="Manager.ts" />
/// <reference path="Joint.ts" />
/// <reference path="Bounds.ts" />
/// <reference path="Space.ts" />
/// <reference path="IShape.ts" />
/**
* Phaser - Advanced Physics - Body
*
@@ -20823,24 +20889,18 @@ var Phaser;
this.maskBits = 0xFFFF;
this.stepCount = 0;
}
Body.prototype.duplicate = function () {
console.log('body duplicate called');
//var body = new Body(this.type, this.transform.t, this.angle);
//for (var i = 0; i < this.shapes.length; i++)
//{
// body.addShape(this.shapes[i].duplicate());
//}
//body.resetMassData();
//return body;
};
Object.defineProperty(Body.prototype, "isDisabled", {
get: /*
public duplicate() {
var body = new Body(this.type, this.transform.t, this.angle);
for (var i = 0; i < this.shapes.length; i++)
{
body.addShape(this.shapes[i].duplicate());
}
body.resetMassData();
return body;
}
*/
function () {
get: function () {
return this.type == Phaser.Types.BODY_DISABLED ? true : false;
},
enumerable: true,
@@ -20882,6 +20942,7 @@ var Phaser;
// Check not already part of this body
shape.body = this;
this.shapes.push(shape);
return shape;
};
Body.prototype.removeShape = function (shape) {
var index = this.shapes.indexOf(shape);
@@ -20900,26 +20961,36 @@ var Phaser;
};
Body.prototype.setTransform = function (pos, angle) {
this.transform.setTo(pos, angle);
this.position = this.transform.transform(this.centroid);
// inject the transform into this.position
Phaser.TransformUtils.transform(this.transform, this.centroid, this.position);
//this.position.copyFrom(this.transform.transform(this.centroid));
this.angle = angle;
};
Body.prototype.syncTransform = function () {
this.transform.setRotation(this.angle);
//var rotc: Phaser.Vec2 = this.transform.rotate(this.centroid);
//var sub: Phaser.Vec2 = Phaser.Vec2Utils.subtract(this.position, rotc);
//this.transform.setPosition(sub);
// this.transform.setPosition(vec2.sub(this.position, this.transform.rotate(this.centroid)));
Phaser.Vec2Utils.subtract(this.position, this.transform.rotate(this.centroid), this.transform.t);
//Phaser.Vec2Utils.subtract(this.position, this.transform.rotate(this.centroid), this.transform.t);
// OPTIMISE: Creating new vector
Phaser.Vec2Utils.subtract(this.position, Phaser.TransformUtils.rotate(this.transform, this.centroid), this.transform.t);
};
Body.prototype.getWorldPoint = function (p) {
// This is returning a new vector - check it's actually used in that way
return this.transform.transform(p);
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.transform(this.transform, p);
};
Body.prototype.getWorldVector = function (v) {
return this.transform.rotate(v);
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.rotate(this.transform, v);
};
Body.prototype.getLocalPoint = function (p) {
return this.transform.untransform(p);
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.untransform(this.transform, p);
};
Body.prototype.getLocalVector = function (v) {
return this.transform.unrotate(v);
// OPTIMISE: Creating new vector
return Phaser.TransformUtils.unrotate(this.transform, v);
};
Body.prototype.setFixedRotation = function (flag) {
this.fixedRotation = flag;
@@ -20932,7 +21003,8 @@ var Phaser;
this.inertia = 0;
this.inertiaInverted = 0;
if(this.isDynamic == false) {
this.position.copyFrom(this.transform.transform(this.centroid));
Phaser.TransformUtils.transform(this.transform, this.centroid, this.position);
//this.position.copyFrom(this.transform.transform(this.centroid));
return;
}
var totalMassCentroid = new Phaser.Vec2(0, 0);
@@ -20958,7 +21030,8 @@ var Phaser;
//console.log("mass = " + this.m + " inertia = " + this.i);
// Move center of mass
var oldPosition = Phaser.Vec2Utils.clone(this.position);
this.position = this.transform.transform(this.centroid);
//this.position.copyFrom(this.transform.transform(this.centroid));
Phaser.TransformUtils.transform(this.transform, this.centroid, this.position);
// Update center of mass velocity
//this.velocity.mad(vec2.perp(vec2.sub(this.position, old_p)), this.angularVelocity);
oldPosition.subtract(this.position);
@@ -20977,6 +21050,7 @@ var Phaser;
}
};
Body.prototype.cacheData = function () {
console.log('Body cacheData', this.name, 'len', this.shapes.length);
this.bounds.clear();
for(var i = 0; i < this.shapes.length; i++) {
var shape = this.shapes[i];
@@ -21002,8 +21076,12 @@ var Phaser;
this.torque = 0;
};
Body.prototype.updatePosition = function (dt) {
//console.log('body update pos', this.position.y);
//console.log('pre add temp', this._tempVec2.y);
//this.position.addself(vec2.scale(this.velocity, dt));
this.position.add(Phaser.Vec2Utils.scale(this.velocity, dt, this._tempVec2));
//console.log('post add temp', this._tempVec2.y);
//console.log('post add', this.position.y);
this.angle += this.angularVelocity * dt;
};
Body.prototype.resetForce = function () {
@@ -21132,6 +21210,7 @@ var Phaser;
var ShapePoly = (function (_super) {
__extends(ShapePoly, _super);
function ShapePoly(verts) {
console.log('ShapePoly created', verts);
_super.call(this, Advanced.Manager.SHAPE_TYPE_POLY);
this.verts = [];
this.planes = [];
@@ -21139,7 +21218,8 @@ var Phaser;
this.tplanes = [];
if(verts) {
for(var i = 0; i < verts.length; i++) {
Phaser.Vec2Utils.clone(verts[i], this.verts[i]);
console.log('cloning vert', i);
this.verts[i] = Phaser.Vec2Utils.clone(verts[i]);
this.tverts[i] = this.verts[i];
this.tplanes[i] = {
};
@@ -21147,7 +21227,9 @@ var Phaser;
this.tplanes[i].d = 0;
}
}
console.log('ShapePoly finished', this.verts);
this.finishVerts();
console.log('ShapePoly finished 2', this.verts);
}
ShapePoly.prototype.finishVerts = function () {
if(this.verts.length < 2) {
@@ -21212,12 +21294,14 @@ var Phaser;
ShapePoly.prototype.cacheData = function (xf) {
this.bounds.clear();
var numVerts = this.verts.length;
console.log('shapePoly cacheData', numVerts);
if(numVerts == 0) {
return;
}
for(var i = 0; i < numVerts; i++) {
this.tverts[i] = xf.transform(this.verts[i]);
}
Phaser.TransformUtils.transform(xf, this.tverts[i], this.tverts[i]);
//this.tverts[i] = xf.transform(this.verts[i]);
}
if(numVerts < 2) {
this.bounds.addPoint(this.tverts[0]);
return;
@@ -21327,7 +21411,13 @@ var Phaser;
(function (Advanced) {
var ShapeBox = (function (_super) {
__extends(ShapeBox, _super);
// Give in pixels
function ShapeBox(x, y, width, height) {
console.log('creating box', x, y, width, height);
x = Advanced.Manager.pixelsToMeters(x);
y = Advanced.Manager.pixelsToMeters(y);
width = Advanced.Manager.pixelsToMeters(width);
height = Advanced.Manager.pixelsToMeters(height);
var hw = width * 0.5;
var hh = height * 0.5;
_super.call(this, [
@@ -21388,13 +21478,17 @@ var Phaser;
this.b.subtract(c);
};
ShapeSegment.prototype.transform = function (xf) {
this.a = xf.transform(this.a);
this.b = xf.transform(this.b);
};
Phaser.TransformUtils.transform(xf, this.a, this.a);
Phaser.TransformUtils.transform(xf, this.b, this.b);
//this.a = xf.transform(this.a);
//this.b = xf.transform(this.b);
};
ShapeSegment.prototype.untransform = function (xf) {
this.a = xf.untransform(this.a);
this.b = xf.untransform(this.b);
};
Phaser.TransformUtils.untransform(xf, this.a, this.a);
Phaser.TransformUtils.untransform(xf, this.b, this.b);
//this.a = xf.untransform(this.a);
//this.b = xf.untransform(this.b);
};
ShapeSegment.prototype.area = function () {
return Advanced.Manager.areaForSegment(this.a, this.b, this.radius);
};
@@ -21405,8 +21499,10 @@ var Phaser;
return Advanced.Manager.inertiaForSegment(mass, this.a, this.b);
};
ShapeSegment.prototype.cacheData = function (xf) {
this.ta = xf.transform(this.a);
this.tb = xf.transform(this.b);
Phaser.TransformUtils.transform(xf, this.a, this.ta);
Phaser.TransformUtils.transform(xf, this.b, this.tb);
//this.ta = xf.transform(this.a);
//this.tb = xf.transform(this.b);
this.tn = Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(this.tb, this.ta)).normalize();
var l;
var r;
+12 -6
View File
@@ -13,20 +13,22 @@
var card;
var physics;
var circle;
var ground;
function create() {
atari = game.add.sprite(200, 100, 'atari');
//card = game.add.sprite(500, 300, 'card');
physics = new Phaser.Physics.Advanced.Manager(game);
var walls = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_STATIC);
walls.game = game;
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 0.2, 20.48, 0.4));
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 15.16, 20.48, 0.4));
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(-10.04, 7.68, 0.4, 14.56));
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(10.04, 7.68, 0.4, 14.56));
ground = walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 500, 800, 20));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 0.2, 20.48, 0.4));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 15.16, 20.48, 0.4));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(-10.04, 7.68, 0.4, 14.56));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(10.04, 7.68, 0.4, 14.56));
walls.resetMassData();
physics.space.addBody(walls);
// Add a circle
circle = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_DYNAMIC, 4, 4);
circle = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_DYNAMIC, physics.pixelsToMeters(300), physics.pixelsToMeters(200));
circle.game = game;
var shape = new Phaser.Physics.Advanced.ShapeCircle(0.4, 0, 0);
shape.elasticity = 0.5;
@@ -38,7 +40,11 @@
}
function update() {
physics.update();
}
atari.x = physics.metersToPixels(circle.position.x);
atari.y = physics.metersToPixels(circle.position.y);
//console.log(circle.velocity.x, circle.velocity.y);
//console.log('p', circle.position.x, circle.position.y);
}
function render() {
game.stage.context.fillStyle = 'rgb(255,255,0)';
game.stage.context.fillText('x: ' + circle.position.x + ' y: ' + circle.position.y, 32, 32);
+17 -5
View File
@@ -20,6 +20,8 @@
var physics: Phaser.Physics.Advanced.Manager;
var circle: Phaser.Physics.Advanced.Body;
var ground: Phaser.Physics.Advanced.ShapeBox;
function create() {
atari = game.add.sprite(200, 100, 'atari');
@@ -30,17 +32,20 @@
var walls = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_STATIC);
walls.game = game;
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 0.2, 20.48, 0.4));
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 15.16, 20.48, 0.4));
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(-10.04, 7.68, 0.4, 14.56));
walls.addShape(new Phaser.Physics.Advanced.ShapeBox(10.04, 7.68, 0.4, 14.56));
// position is in relation to the containing body! don't forget this
ground = walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 500, 800, 20));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 0.2, 20.48, 0.4));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(0, 15.16, 20.48, 0.4));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(-10.04, 7.68, 0.4, 14.56));
//walls.addShape(new Phaser.Physics.Advanced.ShapeBox(10.04, 7.68, 0.4, 14.56));
walls.resetMassData();
physics.space.addBody(walls);
// Add a circle
circle = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_DYNAMIC, 4, 4);
circle = new Phaser.Physics.Advanced.Body(null, Phaser.Types.BODY_DYNAMIC, physics.pixelsToMeters(300), physics.pixelsToMeters(200));
circle.game = game;
var shape = new Phaser.Physics.Advanced.ShapeCircle(0.4, 0, 0);
@@ -55,7 +60,14 @@
}
function update() {
physics.update();
atari.x = physics.metersToPixels(circle.position.x);
atari.y = physics.metersToPixels(circle.position.y);
//console.log(circle.velocity.x, circle.velocity.y);
//console.log('p', circle.position.x, circle.position.y);
}
function render() {