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Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
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@@ -425,6 +425,8 @@ Phaser.Game.prototype = {
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if (this._paused)
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{
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this.renderer.render(this.stage._stage);
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this.plugins.render();
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this.state.render();
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}
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else
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{
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