mirror of
https://github.com/wassname/phaser.git
synced 2026-07-26 13:27:43 +08:00
Add new Grunt build
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+1
-1
@@ -9,7 +9,7 @@
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*
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* Phaser - http://www.phaser.io
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*
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* v{version} - Built at: {buildDate}
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* v<%= version %> - Built at: <%= buildDate %>
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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+4
-4
@@ -7,10 +7,10 @@
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/**
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* @namespace Phaser
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*/
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var Phaser = Phaser || {
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var Phaser = Phaser || {
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VERSION: '1.1.0',
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GAMES: [],
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VERSION: '<%= version %>',
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GAMES: [],
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AUTO: 0,
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CANVAS: 1,
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WEBGL: 2,
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@@ -39,4 +39,4 @@ var Phaser = Phaser || {
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PIXI.InteractionManager = function (dummy) {
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// We don't need this in Pixi, so we've removed it to save space
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// however the Stage object expects a reference to it, so here is a dummy entry.
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};
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};
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+14
-11
@@ -32,7 +32,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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if (typeof transparent == 'undefined') { transparent = false; }
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if (typeof antialias == 'undefined') { antialias = true; }
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/**
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* @property {number} id - Phaser Game ID (for when Pixi supports multiple instances).
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*/
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@@ -251,7 +251,7 @@ Phaser.Game.prototype = {
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/**
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* Initialize engine sub modules and start the game.
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*
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*
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* @method Phaser.Game#boot
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* @protected
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*/
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@@ -315,10 +315,13 @@ Phaser.Game.prototype = {
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console.log('%cPhaser ' + Phaser.VERSION + ' initialized. Rendering to WebGL', 'color: #ffff33; background: #000000');
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}
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if (Phaser.VERSION.substr(-5) == '-beta')
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{
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console.warn('You are using a beta version of Phaser. Some things may not work.');
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}
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var pos = Phaser.VERSION.indexOf('-');
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var versionQualifier = (pos >= 0) ? Phaser.VERSION.substr(pos + 1) : null;
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if (versionQualifier)
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{
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var article = ['a', 'e', 'i', 'o', 'u', 'y'].indexOf(versionQualifier.charAt(0)) >= 0 ? 'an' : 'a';
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console.warn('You are using %s %s version of Phaser. Some things may not work.', article, versionQualifier);
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}
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this.isRunning = true;
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this._loadComplete = false;
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@@ -329,10 +332,10 @@ Phaser.Game.prototype = {
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}
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},
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/**
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* Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.
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*
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*
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* @method Phaser.Game#setUpRenderer
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* @protected
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*/
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@@ -369,7 +372,7 @@ Phaser.Game.prototype = {
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/**
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* Called when the load has finished, after preload was run.
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*
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*
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* @method Phaser.Game#loadComplete
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* @protected
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*/
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@@ -383,7 +386,7 @@ Phaser.Game.prototype = {
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/**
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* The core game loop.
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*
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*
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* @method Phaser.Game#update
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* @protected
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* @param {number} time - The current time as provided by RequestAnimationFrame.
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@@ -418,7 +421,7 @@ Phaser.Game.prototype = {
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/**
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* Nuke the entire game from orbit
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*
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*
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* @method Phaser.Game#destroy
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*/
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destroy: function () {
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