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Added VerletManager and lots of new tests
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@@ -86,6 +86,11 @@ V0.9.6
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* Updated QuadTree to use the new CollisionMask values and significantly optimised and reduced overall class size
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* Updated Collision.seperate to use the new CollisionMask
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* Added a callback context parameter to Game.collide, Collision.overlap and the QuadTree class
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* Stage.canvas now calls preventDefault() when the context menu is activated (oncontextmenu)
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* Added Point.rotate to allow you to rotate a point around another point, with optional distance clamping. Also created test cases.
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* Added Group.alpha to apply a globalAlpha before the groups children are rendered. Useful to save on alpha calls.
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* Added Group.globalCompositeOperation to apply a composite operation before all of the groups children are rendered.
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* Added Camera black list support to Group along with Group.showToCamera, Group.hideFromCamera and Group.clearCameraList
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