Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.

This commit is contained in:
Richard Davey
2013-09-10 23:51:35 +01:00
parent e41e35fd09
commit e2eddc8b24
15 changed files with 2580 additions and 214 deletions
+39
View File
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<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml');
}
function create() {
game.add.bitmapText(200, 100, 'Phaser\nis rocking!', { font: '64px Desyrel', align: 'center' });
}
function update() {
}
function render() {
}
})();
</script>
</body>
</html>