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https://github.com/wassname/phaser.git
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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml');
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}
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function create() {
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game.add.bitmapText(200, 100, 'Phaser\nis rocking!', { font: '64px Desyrel', align: 'center' });
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}
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function update() {
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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