Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.

This commit is contained in:
Richard Davey
2013-09-10 23:51:35 +01:00
parent e41e35fd09
commit e2eddc8b24
15 changed files with 2580 additions and 214 deletions
+2
View File
@@ -66,6 +66,7 @@
<script src="../src/gameobjects/Button.js"></script>
<script src="../src/gameobjects/Graphics.js"></script>
<script src="../src/gameobjects/RenderTexture.js"></script>
<script src="../src/gameobjects/BitmapText.js"></script>
<script src="../src/system/Canvas.js"></script>
<script src="../src/system/StageScaleMode.js"></script>
<script src="../src/system/Device.js"></script>
@@ -88,6 +89,7 @@
<script src="../src/animation/Parser.js"></script>
<script src="../src/loader/Cache.js"></script>
<script src="../src/loader/Loader.js"></script>
<script src="../src/loader/Parser.js"></script>
<script src="../src/sound/Sound.js"></script>
<script src="../src/sound/SoundManager.js"></script>
<script src="../src/utils/Debug.js"></script>