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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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@@ -97,4 +97,10 @@ Phaser.GameObjectFactory.prototype = {
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},
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bitmapText: function (x, y, text, style) {
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return this.world.add(new Phaser.BitmapText(this.game, x, y, text, style));
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},
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};
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