Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.

This commit is contained in:
Richard Davey
2013-09-10 23:51:35 +01:00
parent e41e35fd09
commit e2eddc8b24
15 changed files with 2580 additions and 214 deletions
+4 -1
View File
@@ -158,6 +158,10 @@ Phaser.Time = function (game) {
*/
this.lastTime = 0;
// Listen for game pause/resume events
this.game.onPause.add(this.gamePaused, this);
this.game.onResume.add(this.gameResumed, this);
};
Phaser.Time.prototype = {
@@ -229,7 +233,6 @@ Phaser.Time.prototype = {
// Level out the elapsed timer to avoid spikes
this.elapsed = 0;
this.physicsElapsed = 0;
this.time = Date.now();
this.pauseDuration = this.pausedTime;
},