Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.

This commit is contained in:
Richard Davey
2013-09-10 23:51:35 +01:00
parent e41e35fd09
commit e2eddc8b24
15 changed files with 2580 additions and 214 deletions
+3
View File
@@ -14,6 +14,9 @@ Phaser.TweenManager = function (game) {
this.game = game;
this._tweens = [];
this.game.onPause.add(this.pauseAll, this);
this.game.onResume.add(this.resumeAll, this);
};
Phaser.TweenManager.prototype = {