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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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@@ -14,6 +14,9 @@ Phaser.TweenManager = function (game) {
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this.game = game;
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this._tweens = [];
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this.game.onPause.add(this.pauseAll, this);
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this.game.onResume.add(this.resumeAll, this);
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};
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Phaser.TweenManager.prototype = {
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