* Fixed a bug in the AnimationManager where useNumericIndex was always set to true

* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
This commit is contained in:
Richard Davey
2013-09-16 01:52:15 +01:00
parent e705509d29
commit e3869ff3ac
6 changed files with 102 additions and 4 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
*/
var Phaser = Phaser || {
VERSION: '1.0.1',
VERSION: '1.0.2',
GAMES: [],
AUTO: 0,
CANVAS: 1,
+5 -2
View File
@@ -59,8 +59,9 @@ Phaser.AnimationManager.prototype = {
frames = frames || null;
frameRate = frameRate || 60;
loop = loop || false;
useNumericIndex = useNumericIndex || true;
if (typeof loop == 'undefined') { loop = false; }
if (typeof useNumericIndex == 'undefined') { useNumericIndex = true; }
if (this._frameData == null)
{
@@ -111,6 +112,8 @@ Phaser.AnimationManager.prototype = {
*/
validateFrames: function (frames, useNumericIndex) {
if (typeof useNumericIndex == 'undefined') { useNumericIndex = true; }
for (var i = 0; i < frames.length; i++)
{
if (useNumericIndex == true)
+1
View File
@@ -164,6 +164,7 @@ Phaser.Animation.Parser = {
for (var key in frames)
{
console.log(key);
var uuid = game.rnd.uuid();
newFrame = data.addFrame(new Phaser.Animation.Frame(