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* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples * Added in the start of a Breakout game * Added in the start of a Platformer game
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@@ -59,8 +59,9 @@ Phaser.AnimationManager.prototype = {
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frames = frames || null;
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frameRate = frameRate || 60;
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loop = loop || false;
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useNumericIndex = useNumericIndex || true;
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if (typeof loop == 'undefined') { loop = false; }
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if (typeof useNumericIndex == 'undefined') { useNumericIndex = true; }
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if (this._frameData == null)
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{
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@@ -111,6 +112,8 @@ Phaser.AnimationManager.prototype = {
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*/
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validateFrames: function (frames, useNumericIndex) {
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if (typeof useNumericIndex == 'undefined') { useNumericIndex = true; }
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for (var i = 0; i < frames.length; i++)
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{
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if (useNumericIndex == true)
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