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* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples * Added in the start of a Breakout game * Added in the start of a Platformer game
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@@ -164,6 +164,7 @@ Phaser.Animation.Parser = {
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for (var key in frames)
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{
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console.log(key);
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var uuid = game.rnd.uuid();
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newFrame = data.addFrame(new Phaser.Animation.Frame(
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