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Removed Time delta cap, removed drag references from Emitter and tested doing a custom polygon collision.
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@@ -101,7 +101,7 @@ Phaser.QuadTree.prototype = {
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*/
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populateHandler: function (sprite) {
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if (sprite.body && sprite.body.allowCollision.none === false && sprite.alive)
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if (sprite.body && sprite.body.checkCollision.none === false && sprite.alive)
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{
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this.insert(sprite.body);
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}
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