Tilemaps examples updated

This commit is contained in:
Webeled
2013-11-01 12:25:14 +00:00
parent 787abc1e02
commit e3f76ce481
5 changed files with 179 additions and 53 deletions
+19 -6
View File
@@ -3,12 +3,15 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:
function preload() {
game.load.tilemap('mario', 'assets/maps/mario1.png', 'assets/maps/mario1.json', null, Phaser.Tilemap.JSON);
game.load.tilemap('mario', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('marioTiles', 'assets/maps/mario1.png',16,16);
game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
var tileset;
var layer;
var p;
var cursors;
@@ -16,13 +19,23 @@ function create() {
game.stage.backgroundColor = '#787878';
map = game.add.tilemap(0, 0, 'mario');
map = game.add.tilemap('mario');
tileset = game.add.tileset('marioTiles');
// floor
map.setCollisionRange(80, 97, true, true, true, true);
tileset.setCollisionRange(80, 97, true, true, true, true);
// one-ways
map.setCollisionRange(15, 17, true, true, false, true);
tileset.setCollisionRange(15, 17, true, true, false, true);
layer = game.add.tilemapLayer(0, 0, map.layers[0].width*tileset.tileWidth, 600, tileset, map, 0);
layer.fixedToCamera=false;
layer.resizeWorld();
p = game.add.sprite(32, 32, 'player');
@@ -30,7 +43,7 @@ function create() {
p.body.bounce.y = 0.4;
p.body.collideWorldBounds = true;
game.world.setBounds(0, 0, map.width, 600);
game.camera.follow(p);
@@ -40,7 +53,7 @@ function create() {
function update() {
map.collide(p);
game.physics.collide(p,layer);
p.body.velocity.x = 0;