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https://github.com/wassname/phaser.git
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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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@@ -0,0 +1,42 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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}
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function create() {
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var tempSprite = game.add.sprite(0, 0, 'atari1');
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game.add.tween(tempSprite).to({ x: 600 }, 4000, Phaser.Easing.Linear.None, true);
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game.add.tween(tempSprite).to({ y: 500 }, 4000, Phaser.Easing.Linear.None, true);
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}
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function update() {
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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