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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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@@ -18,4 +18,8 @@ Phaser.Events = function (sprite) {
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this.onDragStart = null;
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this.onDragStop = null;
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this.onAnimationStart = null;
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this.onAnimationComplete = null;
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this.onAnimationLoop = null;
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};
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