Preparing more documentation.

This commit is contained in:
Richard Davey
2013-10-02 01:16:40 +01:00
parent 7c7cd8b01d
commit e5b1faace6
163 changed files with 214643 additions and 24491 deletions
+11 -23
View File
@@ -2,7 +2,6 @@
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @memberof Phaser.Animation
*/
/**
@@ -33,8 +32,7 @@ Phaser.Animation.FrameData.prototype = {
/**
* Adds a new Frame to this FrameData collection. Typically called by the Animation.Parser and not directly.
*
* @method addFrame
* @memberof Phaser.Animation.FrameData
* @method Phaser.Animation.FrameData#addFrame
* @param {Phaser.Animation.Frame} frame - The frame to add to this FrameData set.
* @return {Phaser.Animation.Frame} The frame that was just added.
*/
@@ -56,8 +54,7 @@ Phaser.Animation.FrameData.prototype = {
/**
* Get a Frame by its numerical index.
*
* @method getFrame
* @memberof Phaser.Animation.FrameData
* @method Phaser.Animation.FrameData#getFrame
* @param {number} index - The index of the frame you want to get.
* @return {Phaser.Animation.Frame} The frame, if found.
*/
@@ -75,8 +72,7 @@ Phaser.Animation.FrameData.prototype = {
/**
* Get a Frame by its frame name.
*
* @method getFrameByName
* @memberof Phaser.Animation.FrameData
* @method Phaser.Animation.FrameData#getFrameByName
* @param {string} name - The name of the frame you want to get.
* @return {Phaser.Animation.Frame} The frame, if found.
*/
@@ -94,8 +90,7 @@ Phaser.Animation.FrameData.prototype = {
/**
* Check if there is a Frame with the given name.
*
* @method checkFrameName
* @memberof Phaser.Animation.FrameData
* @method Phaser.Animation.FrameData#checkFrameName
* @param {string} name - The name of the frame you want to check.
* @return {boolean} True if the frame is found, otherwise false.
*/
@@ -113,8 +108,7 @@ Phaser.Animation.FrameData.prototype = {
/**
* Returns a range of frames based on the given start and end frame indexes and returns them in an Array.
*
* @method getFrameRange
* @memberof Phaser.Animation.FrameData
* @method Phaser.Animation.FrameData#getFrameRange
* @param {number} start - The starting frame index.
* @param {number} end - The ending frame index.
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
@@ -137,8 +131,7 @@ Phaser.Animation.FrameData.prototype = {
* Returns all of the Frames in this FrameData set where the frame index is found in the input array.
* The frames are returned in the output array, or if none is provided in a new Array object.
*
* @method getFrames
* @memberof Phaser.Animation.FrameData
* @method Phaser.Animation.FrameData#getFrames
* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
@@ -185,8 +178,7 @@ Phaser.Animation.FrameData.prototype = {
* Returns all of the Frame indexes in this FrameData set.
* The frames indexes are returned in the output array, or if none is provided in a new Array object.
*
* @method getFrameIndexes
* @memberof Phaser.Animation.FrameData
* @method Phaser.Animation.FrameData#getFrameIndexes
* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
@@ -228,18 +220,14 @@ Phaser.Animation.FrameData.prototype = {
};
/**
* @name Phaser.Animation.FrameData#total
* @property {number} total - The total number of frames in this FrameData set.
*/
Object.defineProperty(Phaser.Animation.FrameData.prototype, "total", {
/**
* Returns the total number of frames in this FrameData set.
*
* @method total
* @memberof Phaser.Animation.FrameData
* @return {number} The total number of frames in this FrameData set.
*/
get: function () {
return this._frames.length;
}
});