mirror of
https://github.com/wassname/phaser.git
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Preparing more documentation.
This commit is contained in:
+50
-87
@@ -2,7 +2,6 @@
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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* @module Phaser.Group
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*/
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/**
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@@ -85,8 +84,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method add
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* @memberof Phaser.Group
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* @method Phaser.Group#add
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* @param {Description} child - Description.
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* @return {Description} Description.
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*/
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@@ -111,8 +109,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method addAt
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* @memberof Phaser.Group
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* @method Phaser.Group#addAt
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* @param {Description} child - Description.
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* @param {Description} index - Description.
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* @return {Description} Description.
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@@ -138,7 +135,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method getAt
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* @method Phaser.Group#getAt
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* @memberof Phaser.Group
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* @param {Description} index - Description.
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* @return {Description} Description.
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@@ -152,8 +149,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method create
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* @memberof Phaser.Group
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* @method Phaser.Group#create
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* @param {number} x - Description.
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* @param {number} y - Description.
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* @param {string} key - Description.
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@@ -184,8 +180,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method swap
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* @memberof Phaser.Group
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* @method Phaser.Group#swap
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* @param {Description} child1 - Description.
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* @param {Description} child2 - Description.
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* @return {boolean} Description.
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@@ -313,8 +308,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method bringToTop
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* @memberof Phaser.Group
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* @method Phaser.Group#bringToTop
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* @param {Description} child - Description.
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* @return {Description} Description.
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*/
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@@ -333,8 +327,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method getIndex
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* @memberof Phaser.Group
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* @method Phaser.Group#getIndex
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* @param {Description} child - Description.
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* @return {Description} Description.
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*/
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@@ -347,8 +340,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method replace
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* @memberof Phaser.Group
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* @method Phaser.Group#replace
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* @param {Description} oldChild - Description.
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* @param {Description} newChild - Description.
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*/
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@@ -379,8 +371,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method setProperty
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* @memberof Phaser.Group
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* @method Phaser.Group#setProperty
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* @param {Description} child - Description.
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* @param {array} key - An array of values that will be set.
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* @param {Description} value - Description.
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@@ -443,8 +434,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method setAll
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* @memberof Phaser.Group
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* @method Phaser.Group#setAll
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* @param {Description} key - Description.
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* @param {Description} value - Description.
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* @param {Description} checkAlive - Description.
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@@ -482,8 +472,7 @@ Phaser.Group.prototype = {
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* Adds the amount to the given property on all children in this Group.
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* Group.addAll('x', 10) will add 10 to the child.x value.
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*
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* @method addAll
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* @memberof Phaser.Group
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* @method Phaser.Group#addAll
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* @param {string} property - The property to increment, for example 'body.velocity.x' or 'angle'.
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* @param {number} amount - The amount to increment the property by. If child.x = 10 then addAll('x', 40) would make child.x = 50.
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* @param {boolean} checkAlive - If true the property will only be changed if the child is alive.
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@@ -499,8 +488,7 @@ Phaser.Group.prototype = {
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* Subtracts the amount from the given property on all children in this Group.
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* Group.subAll('x', 10) will minus 10 from the child.x value.
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*
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* @method subAll
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* @memberof Phaser.Group
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* @method Phaser.Group#subAll
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* @param {string} property - The property to decrement, for example 'body.velocity.x' or 'angle'.
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* @param {number} amount - The amount to subtract from the property. If child.x = 50 then subAll('x', 40) would make child.x = 10.
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* @param {boolean} checkAlive - If true the property will only be changed if the child is alive.
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@@ -516,8 +504,7 @@ Phaser.Group.prototype = {
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* Multiplies the given property by the amount on all children in this Group.
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* Group.multiplyAll('x', 2) will x2 the child.x value.
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*
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* @method multiplyAll
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* @memberof Phaser.Group
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* @method Phaser.Group#multiplyAll
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* @param {string} property - The property to multiply, for example 'body.velocity.x' or 'angle'.
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* @param {number} amount - The amount to multiply the property by. If child.x = 10 then multiplyAll('x', 2) would make child.x = 20.
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* @param {boolean} checkAlive - If true the property will only be changed if the child is alive.
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@@ -533,8 +520,7 @@ Phaser.Group.prototype = {
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* Divides the given property by the amount on all children in this Group.
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* Group.divideAll('x', 2) will half the child.x value.
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*
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* @method divideAll
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* @memberof Phaser.Group
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* @method Phaser.Group#divideAll
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* @param {string} property - The property to divide, for example 'body.velocity.x' or 'angle'.
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* @param {number} amount - The amount to divide the property by. If child.x = 100 then divideAll('x', 2) would make child.x = 50.
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* @param {boolean} checkAlive - If true the property will only be changed if the child is alive.
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@@ -550,8 +536,7 @@ Phaser.Group.prototype = {
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* Calls a function on all of the children that have exists=true in this Group.
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* After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback.
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*
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* @method callAllExists
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* @memberof Phaser.Group
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* @method Phaser.Group#callAllExists
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* @param {function} callback - The function that exists on the children that will be called.
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* @param {boolean} existsValue - Only children with exists=existsValue will be called.
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* @param {...*} parameter - Additional parameters that will be passed to the callback.
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@@ -583,8 +568,7 @@ Phaser.Group.prototype = {
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* Calls a function on all of the children regardless if they are dead or alive (see callAllExists if you need control over that)
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* After the callback parameter you can add as many extra parameters as you like, which will all be passed to the child.
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*
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* @method callAll
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* @memberof Phaser.Group
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* @method Phaser.Group#callAll
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* @param {function} callback - The function that exists on the children that will be called.
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* @param {...*} parameter - Additional parameters that will be passed to the callback.
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*/
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@@ -615,8 +599,7 @@ Phaser.Group.prototype = {
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* Description.
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* After the checkExists parameter you can add as many parameters as you like, which will all be passed to the callback along with the child.
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*
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* @method forEach
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* @memberof Phaser.Group
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* @method Phaser.Group#forEach
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* @param {Description} callback - Description.
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* @param {Description} callbackContext - Description.
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* @param {boolean} checkExists - Description.
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@@ -654,8 +637,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method forEachAlive
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* @memberof Phaser.Group
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* @method Phaser.Group#forEachAlive
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* @param {Description} callback - Description.
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* @param {Description} callbackContext - Description.
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*/
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@@ -687,8 +669,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method forEachDead
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* @memberof Phaser.Group
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* @method Phaser.Group#forEachDead
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* @param {Description} callback - Description.
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* @param {Description} callbackContext - Description.
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*/
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@@ -719,8 +700,7 @@ Phaser.Group.prototype = {
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/**
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* Call this function to retrieve the first object with exists == (the given state) in the group.
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*
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* @method getFirstExists
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* @memberof Phaser.Group
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* @method Phaser.Group#getFirstExists
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* @param {Description} state - Description.
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* @return {Any} The first child, or null if none found.
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*/
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@@ -755,8 +735,7 @@ Phaser.Group.prototype = {
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* Call this function to retrieve the first object with alive == true in the group.
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* This is handy for checking if everything's wiped out, or choosing a squad leader, etc.
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*
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* @method getFirstAlive
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* @memberof Phaser.Group
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* @method Phaser.Group#getFirstAlive
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* @return {Any} The first alive child, or null if none found.
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*/
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getFirstAlive: function () {
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@@ -785,8 +764,7 @@ Phaser.Group.prototype = {
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* Call this function to retrieve the first object with alive == false in the group.
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* This is handy for checking if everything's wiped out, or choosing a squad leader, etc.
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*
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* @method getFirstDead
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* @memberof Phaser.Group
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* @method Phaser.Group#getFirstDead
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* @return {Any} The first dead child, or null if none found.
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*/
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getFirstDead: function () {
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@@ -814,8 +792,7 @@ Phaser.Group.prototype = {
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/**
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* Call this function to find out how many members of the group are alive.
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*
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* @method countLiving
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* @memberof Phaser.Group
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* @method Phaser.Group#countLiving
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* @return {number} The number of children flagged as alive. Returns -1 if Group is empty.
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*/
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countLiving: function () {
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@@ -845,8 +822,7 @@ Phaser.Group.prototype = {
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/**
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* Call this function to find out how many members of the group are dead.
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*
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* @method countDead
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* @memberof Phaser.Group
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* @method Phaser.Group#countDead
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* @return {number} The number of children flagged as dead. Returns -1 if Group is empty.
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*/
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countDead: function () {
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@@ -876,8 +852,7 @@ Phaser.Group.prototype = {
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/**
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* Returns a member at random from the group.
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*
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* @method getRandom
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* @memberof Phaser.Group
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* @method Phaser.Group#getRandom
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* @param {number} startIndex - Optional offset off the front of the array. Default value is 0, or the beginning of the array.
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* @param {number} length - Optional restriction on the number of values you want to randomly select from.
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* @return {Any} A random child of this Group.
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@@ -899,8 +874,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method remove
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* @memberof Phaser.Group
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* @method Phaser.Group#remove
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* @param {Description} child - Description.
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*/
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remove: function (child) {
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@@ -914,8 +888,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method removeAll
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* @memberof Phaser.Group
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* @method Phaser.Group#removeAll
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*/
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removeAll: function () {
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@@ -939,8 +912,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method removeBetween
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* @memberof Phaser.Group
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* @method Phaser.Group#removeBetween
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* @param {Description} startIndex - Description.
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* @param {Description} endIndex - Description.
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*/
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@@ -968,8 +940,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method destroy
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* @memberof Phaser.Group
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* @method Phaser.Group#destroy
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*/
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destroy: function () {
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@@ -988,8 +959,7 @@ Phaser.Group.prototype = {
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/**
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* Description.
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*
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* @method dump
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* @memberof Phaser.Group
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* @method Phaser.Group#dump
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*/
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dump: function (full) {
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@@ -1079,8 +1049,8 @@ Phaser.Group.prototype = {
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/**
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* Get
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* @return {Description}
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* @name Phaser.Group#length
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* @property {number} length - The number of children in this Group.
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*/
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Object.defineProperty(Phaser.Group.prototype, "length", {
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@@ -1091,11 +1061,10 @@ Object.defineProperty(Phaser.Group.prototype, "length", {
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});
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/**
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* Get
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* @return {Description}
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*//**
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* Set
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* @param {Description} value - Description
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* The x coordinate of the Group container. You can adjust the Group container itself by modifying its coordinates.
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* This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position.
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* @name Phaser.Group#x
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* @property {number} x - The x coordinate of the Group container.
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*/
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Object.defineProperty(Phaser.Group.prototype, "x", {
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@@ -1110,11 +1079,10 @@ Object.defineProperty(Phaser.Group.prototype, "x", {
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});
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/**
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* Get
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* @return {Description}
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*//**
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* Set
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* @param {Description} value - Description
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* The y coordinate of the Group container. You can adjust the Group container itself by modifying its coordinates.
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* This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position.
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* @name Phaser.Group#y
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* @property {number} y - The y coordinate of the Group container.
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*/
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Object.defineProperty(Phaser.Group.prototype, "y", {
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@@ -1129,11 +1097,10 @@ Object.defineProperty(Phaser.Group.prototype, "y", {
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});
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/**
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* Get
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* @return {Description}
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*//**
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* Set
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* @param {Description} value - Description
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* The angle of rotation of the Group container. This will adjust the Group container itself by modifying its rotation.
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* This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position.
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* @name Phaser.Group#angle
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* @property {number} angle - The angle of rotation given in degrees, where 0 degrees = to the right.
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*/
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Object.defineProperty(Phaser.Group.prototype, "angle", {
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@@ -1148,11 +1115,10 @@ Object.defineProperty(Phaser.Group.prototype, "angle", {
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});
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/**
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* Get
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* @return {Description}
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*//**
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* Set
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* @param {Description} value - Description
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* The angle of rotation of the Group container. This will adjust the Group container itself by modifying its rotation.
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* This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position.
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* @name Phaser.Group#rotation
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* @property {number} rotation - The angle of rotation given in radians.
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*/
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Object.defineProperty(Phaser.Group.prototype, "rotation", {
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@@ -1167,11 +1133,8 @@ Object.defineProperty(Phaser.Group.prototype, "rotation", {
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});
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/**
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* Get
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* @return {Description}
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*//**
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* Set
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* @param {Description} value - Description.
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* @name Phaser.Group#visible
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* @property {boolean} visible - The visible state of the Group. Non-visible Groups and all of their children are not rendered.
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*/
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Object.defineProperty(Phaser.Group.prototype, "visible", {
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