Preparing more documentation.

This commit is contained in:
Richard Davey
2013-10-02 01:16:40 +01:00
parent 7c7cd8b01d
commit e5b1faace6
163 changed files with 214643 additions and 24491 deletions
+16
View File
@@ -111,6 +111,22 @@ Phaser.State.prototype = {
preload: function () {
},
/**
* Put update logic here.
*
* @method loadUpdate
*/
loadUpdate: function () {
},
/**
* Put render operations here.
*
* @method loadRender
*/
loadRender: function () {
},
/**
* This method is called after the game engine successfully switches states.
* Feel free to add any setup code here (do not load anything here, override preload() instead).