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Preparing more documentation.
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@@ -111,6 +111,22 @@ Phaser.State.prototype = {
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preload: function () {
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},
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/**
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* Put update logic here.
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*
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* @method loadUpdate
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*/
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loadUpdate: function () {
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},
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/**
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* Put render operations here.
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*
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* @method loadRender
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*/
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loadRender: function () {
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},
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/**
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* This method is called after the game engine successfully switches states.
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* Feel free to add any setup code here (do not load anything here, override preload() instead).
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