mirror of
https://github.com/wassname/phaser.git
synced 2026-08-12 12:20:38 +08:00
Added the ability to crop a sprite with a custom Rectangle.
This commit is contained in:
@@ -21,13 +21,13 @@ Phaser.GameObjectFactory.prototype = {
|
||||
*
|
||||
* @param x {number} X position of the new sprite.
|
||||
* @param y {number} Y position of the new sprite.
|
||||
* @param [texture] {string|RenderTexture} The image key as defined in the Game.Cache to use as the texture for this sprite OR a RenderTexture
|
||||
* @param [key] {string|RenderTexture} The image key as defined in the Game.Cache to use as the texture for this sprite OR a RenderTexture
|
||||
* @param [frame] {string|number} If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
|
||||
* @returns {Sprite} The newly created sprite object.
|
||||
*/
|
||||
sprite: function (x, y, texture, frame) {
|
||||
sprite: function (x, y, key, frame) {
|
||||
|
||||
return this.world.add(new Phaser.Sprite(this.game, x, y, texture, frame));
|
||||
return this.world.add(new Phaser.Sprite(this.game, x, y, key, frame));
|
||||
|
||||
},
|
||||
|
||||
@@ -36,13 +36,13 @@ Phaser.GameObjectFactory.prototype = {
|
||||
*
|
||||
* @param x {number} X position of the new sprite.
|
||||
* @param y {number} Y position of the new sprite.
|
||||
* @param [texture] {string|RenderTexture} The image key as defined in the Game.Cache to use as the texture for this sprite OR a RenderTexture
|
||||
* @param [key] {string|RenderTexture} The image key as defined in the Game.Cache to use as the texture for this sprite OR a RenderTexture
|
||||
* @param [frame] {string|number} If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
|
||||
* @returns {Sprite} The newly created sprite object.
|
||||
*/
|
||||
child: function (parent, x, y, texture, frame) {
|
||||
child: function (parent, x, y, key, frame) {
|
||||
|
||||
var child = this.world.add(new Phaser.Sprite(this.game, x, y, texture, frame));
|
||||
var child = this.world.add(new Phaser.Sprite(this.game, x, y, key, frame));
|
||||
parent.addChild(child);
|
||||
return child;
|
||||
|
||||
|
||||
+59
-13
@@ -1,8 +1,8 @@
|
||||
Phaser.Sprite = function (game, x, y, texture, frame) {
|
||||
Phaser.Sprite = function (game, x, y, key, frame) {
|
||||
|
||||
x = x || 0;
|
||||
y = y || 0;
|
||||
texture = texture || null;
|
||||
key = key || null;
|
||||
frame = frame || null;
|
||||
|
||||
this.game = game;
|
||||
@@ -23,24 +23,26 @@ Phaser.Sprite = function (game, x, y, texture, frame) {
|
||||
// The lifespan is decremented by game.time.elapsed each update, once it reaches zero the kill() function is called.
|
||||
this.lifespan = 0;
|
||||
|
||||
if (texture instanceof Phaser.RenderTexture)
|
||||
{
|
||||
PIXI.Sprite.call(this, texture);
|
||||
this.key = key;
|
||||
|
||||
this.currentFrame = this.game.cache.getTextureFrame(texture.name);
|
||||
if (key instanceof Phaser.RenderTexture)
|
||||
{
|
||||
PIXI.Sprite.call(this, key);
|
||||
|
||||
this.currentFrame = this.game.cache.getTextureFrame(key.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texture == null || this.game.cache.checkImageKey(texture) == false)
|
||||
if (key == null || this.game.cache.checkImageKey(key) == false)
|
||||
{
|
||||
texture = '__default';
|
||||
key = '__default';
|
||||
}
|
||||
|
||||
PIXI.Sprite.call(this, PIXI.TextureCache[texture]);
|
||||
PIXI.Sprite.call(this, PIXI.TextureCache[key]);
|
||||
|
||||
if (this.game.cache.isSpriteSheet(texture))
|
||||
if (this.game.cache.isSpriteSheet(key))
|
||||
{
|
||||
this.animations.loadFrameData(this.game.cache.getFrameData(texture));
|
||||
this.animations.loadFrameData(this.game.cache.getFrameData(key));
|
||||
|
||||
if (frame !== null)
|
||||
{
|
||||
@@ -56,7 +58,7 @@ Phaser.Sprite = function (game, x, y, texture, frame) {
|
||||
}
|
||||
else
|
||||
{
|
||||
this.currentFrame = this.game.cache.getFrame(texture);
|
||||
this.currentFrame = this.game.cache.getFrame(key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,6 +91,9 @@ Phaser.Sprite = function (game, x, y, texture, frame) {
|
||||
*/
|
||||
this.anchor = new Phaser.Point();
|
||||
|
||||
this._cropUUID = null;
|
||||
this._cropRect = null;
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
@@ -204,7 +209,6 @@ Phaser.Sprite.prototype.preUpdate = function() {
|
||||
this._cache.y = this.y - (this.game.world.camera.y * this.scrollFactor.y);
|
||||
|
||||
// If this sprite or the camera have moved then let's update everything
|
||||
// It may have rotated though ...
|
||||
if (this.position.x != this._cache.x || this.position.y != this._cache.y)
|
||||
{
|
||||
this.position.x = this._cache.x;
|
||||
@@ -492,6 +496,48 @@ Object.defineProperty(Phaser.Sprite.prototype, "inCamera", {
|
||||
|
||||
});
|
||||
|
||||
Object.defineProperty(Phaser.Sprite.prototype, "crop", {
|
||||
|
||||
/**
|
||||
* Get the input enabled state of this Sprite.
|
||||
*/
|
||||
get: function () {
|
||||
|
||||
return this._cropRect;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Set the ability for this sprite to receive input events.
|
||||
*/
|
||||
set: function (value) {
|
||||
|
||||
if (value instanceof Phaser.Rectangle)
|
||||
{
|
||||
if (this._cropUUID == null)
|
||||
{
|
||||
this._cropUUID = this.game.rnd.uuid();
|
||||
|
||||
PIXI.TextureCache[this._cropUUID] = new PIXI.Texture(PIXI.BaseTextureCache[this.key], {
|
||||
x: value.x,
|
||||
y: value.y,
|
||||
width: value.width,
|
||||
height: value.height
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
PIXI.TextureCache[this._cropUUID].frame = value;
|
||||
}
|
||||
|
||||
this._cropRect = value;
|
||||
this.setTexture(PIXI.TextureCache[this._cropUUID]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
Object.defineProperty(Phaser.Sprite.prototype, "inputEnabled", {
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user