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Fixed nearly all of the tilemap examples to use the new tilemap system.
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@@ -88,7 +88,7 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
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this.cameraOffset = new Phaser.Point(0, 0);
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/**
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* @property {string} tileColor - If no tile set is given the tiles will be rendered as rectangles in this color. Provide in hex or rgb/rgba string format.
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* @property {string} tileColor - If no tileset is given the tiles will be rendered as rectangles in this color. Provide in hex or rgb/rgba string format.
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* @default
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*/
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this.tileColor = 'rgb(255, 255, 255)';
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