Fixed nearly all of the tilemap examples to use the new tilemap system.

This commit is contained in:
photonstorm
2014-01-14 00:31:58 +00:00
parent 71f82477ea
commit e7c2b6ae9c
16 changed files with 254 additions and 136 deletions
+1 -1
View File
@@ -88,7 +88,7 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
this.cameraOffset = new Phaser.Point(0, 0);
/**
* @property {string} tileColor - If no tile set is given the tiles will be rendered as rectangles in this color. Provide in hex or rgb/rgba string format.
* @property {string} tileColor - If no tileset is given the tiles will be rendered as rectangles in this color. Provide in hex or rgb/rgba string format.
* @default
*/
this.tileColor = 'rgb(255, 255, 255)';