Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc.

This commit is contained in:
photonstorm
2014-02-06 12:29:07 +00:00
parent 8eae8feecc
commit e88b10323a
6 changed files with 173 additions and 41 deletions
+3
View File
@@ -10,6 +10,7 @@ function preload() {
var sprite;
var sprite2;
var g;
var p;
function create() {
@@ -28,6 +29,8 @@ function create() {
game.add.tween(sprite).to({y: 500}, 3000, Phaser.Easing.Linear.None, true);
p = new PIXI.Point(43, 45);
}
function tint() {