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https://github.com/wassname/phaser.git
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Updated docs - they now actually list the new body methods :)
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@@ -166,6 +166,10 @@
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<a href="Phaser.Game.html">Game</a>
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</li>
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<li>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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</li>
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<li>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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@@ -254,6 +258,38 @@
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li>
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<a href="Phaser.Physics.Body.html">Body</a>
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</li>
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<li>
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<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li>
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<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li>
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<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Material.html">Material</a>
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</li>
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<li>
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<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Spring.html">Spring</a>
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</li>
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<li>
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<a href="Phaser.Physics.World.html">World</a>
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</li>
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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@@ -945,9 +981,9 @@ Phaser.InputHandler.prototype = {
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/**
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* Is this sprite being dragged by the mouse or not?
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* @method Phaser.InputHandler#pointerTimeOut
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* @method Phaser.InputHandler#pointerDragged
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* @param {Phaser.Pointer} pointer
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* @return {number}
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* @return {boolean} True if the pointer is dragging an object, otherwise false.
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*/
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pointerDragged: function (pointer) {
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@@ -961,7 +997,7 @@ Phaser.InputHandler.prototype = {
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* Checks if the given pointer is over this Sprite and can click it.
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* @method Phaser.InputHandler#checkPointerDown
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* @param {Phaser.Pointer} pointer
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* @return {boolean}
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* @return {boolean} True if the pointer is down, otherwise false.
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*/
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checkPointerDown: function (pointer) {
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@@ -1083,7 +1119,7 @@ Phaser.InputHandler.prototype = {
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return;
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}
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if (this.enabled === false || this.sprite.visible === false || (this.sprite.group && this.sprite.group.visible === false))
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if (!this.enabled || !this.sprite.visible || !this.sprite.parent.visible)
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{
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this._pointerOutHandler(pointer);
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return false;
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@@ -1758,7 +1794,7 @@ Phaser.InputHandler.prototype.constructor = Phaser.InputHandler;
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 19 2014 05:26:20 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Fri Feb 21 2014 15:36:21 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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