Updated docs - they now actually list the new body methods :)

This commit is contained in:
photonstorm
2014-02-21 15:37:26 +00:00
parent 7ee0c20bb3
commit e9e5bf9436
192 changed files with 51286 additions and 4396 deletions
+41 -5
View File
@@ -166,6 +166,10 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
@@ -254,6 +258,38 @@
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -945,9 +981,9 @@ Phaser.InputHandler.prototype = {
/**
* Is this sprite being dragged by the mouse or not?
* @method Phaser.InputHandler#pointerTimeOut
* @method Phaser.InputHandler#pointerDragged
* @param {Phaser.Pointer} pointer
* @return {number}
* @return {boolean} True if the pointer is dragging an object, otherwise false.
*/
pointerDragged: function (pointer) {
@@ -961,7 +997,7 @@ Phaser.InputHandler.prototype = {
* Checks if the given pointer is over this Sprite and can click it.
* @method Phaser.InputHandler#checkPointerDown
* @param {Phaser.Pointer} pointer
* @return {boolean}
* @return {boolean} True if the pointer is down, otherwise false.
*/
checkPointerDown: function (pointer) {
@@ -1083,7 +1119,7 @@ Phaser.InputHandler.prototype = {
return;
}
if (this.enabled === false || this.sprite.visible === false || (this.sprite.group && this.sprite.group.visible === false))
if (!this.enabled || !this.sprite.visible || !this.sprite.parent.visible)
{
this._pointerOutHandler(pointer);
return false;
@@ -1758,7 +1794,7 @@ Phaser.InputHandler.prototype.constructor = Phaser.InputHandler;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 19 2014 05:26:20 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Feb 21 2014 15:36:21 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>