Updated docs - they now actually list the new body methods :)

This commit is contained in:
photonstorm
2014-02-21 15:37:26 +00:00
parent 7ee0c20bb3
commit e9e5bf9436
192 changed files with 51286 additions and 4396 deletions
+55 -19
View File
@@ -166,6 +166,10 @@
<a href="Phaser.Game.html">Game</a>
</li>
<li>
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
<li>
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
@@ -254,6 +258,38 @@
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
<li>
<a href="Phaser.Physics.Body.html">Body</a>
</li>
<li>
<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
</li>
<li>
<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
</li>
<li>
<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Material.html">Material</a>
</li>
<li>
<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
</li>
<li>
<a href="Phaser.Physics.Spring.html">Spring</a>
</li>
<li>
<a href="Phaser.Physics.World.html">World</a>
</li>
<li>
<a href="Phaser.Plugin.html">Plugin</a>
</li>
@@ -1073,7 +1109,7 @@ If you wish to work in radians instead of degrees use the property Image.rotatio
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-449">line 449</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-453">line 453</a>
</li></ul></dd>
@@ -1407,7 +1443,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-473">line 473</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-477">line 477</a>
</li></ul></dd>
@@ -1518,7 +1554,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-490">line 490</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-494">line 494</a>
</li></ul></dd>
@@ -1629,7 +1665,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-507">line 507</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-511">line 511</a>
</li></ul></dd>
@@ -1959,7 +1995,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-667">line 667</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-671">line 671</a>
</li></ul></dd>
@@ -2175,7 +2211,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-558">line 558</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-562">line 562</a>
</li></ul></dd>
@@ -2282,7 +2318,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-587">line 587</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-591">line 591</a>
</li></ul></dd>
@@ -2602,7 +2638,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-541">line 541</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-545">line 545</a>
</li></ul></dd>
@@ -2824,7 +2860,7 @@ activated for this object and it will then start to process click/touch events a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-631">line 631</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-635">line 635</a>
</li></ul></dd>
@@ -2935,7 +2971,7 @@ activated for this object and it will then start to process click/touch events a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-524">line 524</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-528">line 528</a>
</li></ul></dd>
@@ -4501,7 +4537,7 @@ activated for this object and it will then start to process click/touch events a
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-616">line 616</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-620">line 620</a>
</li></ul></dd>
@@ -4781,7 +4817,7 @@ bought to the top of that Group, not the entire display list.</p>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-423">line 423</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-427">line 427</a>
</li></ul></dd>
@@ -5359,7 +5395,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
<dt>
<h4 class="name" id="onInputOverHandler"><span class="type-signature">&lt;protected> </span>onInputOverHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
<h4 class="name" id="onInputDownHandler"><span class="type-signature">&lt;protected> </span>onInputDownHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
</dt>
@@ -5472,7 +5508,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-450">line 450</a>
<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-502">line 502</a>
</li></ul></dd>
@@ -5500,7 +5536,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
<dt>
<h4 class="name" id="onInputOverHandler"><span class="type-signature">&lt;protected> </span>onInputOverHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
<h4 class="name" id="onInputOutHandler"><span class="type-signature">&lt;protected> </span>onInputOutHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
</dt>
@@ -5754,7 +5790,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-502">line 502</a>
<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-450">line 450</a>
</li></ul></dd>
@@ -5782,7 +5818,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
<dt>
<h4 class="name" id="onInputOverHandler"><span class="type-signature">&lt;protected> </span>onInputOverHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
<h4 class="name" id="onInputUpHandler"><span class="type-signature">&lt;protected> </span>onInputUpHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
</dt>
@@ -6189,7 +6225,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-400">line 400</a>
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-404">line 404</a>
</li></ul></dd>
@@ -7802,7 +7838,7 @@ Call this function with no parameters at all to reset all sounds on this Button.
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