mirror of
https://github.com/wassname/phaser.git
synced 2026-06-28 16:20:37 +08:00
Updated docs - they now actually list the new body methods :)
This commit is contained in:
+55
-19
@@ -166,6 +166,10 @@
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<a href="Phaser.Game.html">Game</a>
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</li>
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<li>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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</li>
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<li>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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@@ -254,6 +258,38 @@
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li>
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<a href="Phaser.Physics.Body.html">Body</a>
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</li>
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<li>
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<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li>
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<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li>
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<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Material.html">Material</a>
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</li>
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<li>
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<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Spring.html">Spring</a>
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</li>
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<li>
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<a href="Phaser.Physics.World.html">World</a>
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</li>
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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@@ -1073,7 +1109,7 @@ If you wish to work in radians instead of degrees use the property Image.rotatio
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-449">line 449</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-453">line 453</a>
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</li></ul></dd>
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@@ -1407,7 +1443,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-473">line 473</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-477">line 477</a>
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</li></ul></dd>
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@@ -1518,7 +1554,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-490">line 490</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-494">line 494</a>
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</li></ul></dd>
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@@ -1629,7 +1665,7 @@ Be advised this is quite an expensive operation, as it has to calculate the boun
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-507">line 507</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-511">line 511</a>
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</li></ul></dd>
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@@ -1959,7 +1995,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-667">line 667</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-671">line 671</a>
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</li></ul></dd>
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@@ -2175,7 +2211,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-558">line 558</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-562">line 562</a>
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</li></ul></dd>
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@@ -2282,7 +2318,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-587">line 587</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-591">line 591</a>
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</li></ul></dd>
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@@ -2602,7 +2638,7 @@ So if this Image was in a Group that has x: 200, then this will be added to the
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-541">line 541</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-545">line 545</a>
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</li></ul></dd>
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@@ -2824,7 +2860,7 @@ activated for this object and it will then start to process click/touch events a
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-631">line 631</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-635">line 635</a>
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</li></ul></dd>
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@@ -2935,7 +2971,7 @@ activated for this object and it will then start to process click/touch events a
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-524">line 524</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-528">line 528</a>
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</li></ul></dd>
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@@ -4501,7 +4537,7 @@ activated for this object and it will then start to process click/touch events a
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-616">line 616</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-620">line 620</a>
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</li></ul></dd>
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@@ -4781,7 +4817,7 @@ bought to the top of that Group, not the entire display list.</p>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-423">line 423</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-427">line 427</a>
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</li></ul></dd>
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@@ -5359,7 +5395,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
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<dt>
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<h4 class="name" id="onInputOverHandler"><span class="type-signature"><protected> </span>onInputOverHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
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<h4 class="name" id="onInputDownHandler"><span class="type-signature"><protected> </span>onInputDownHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
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</dt>
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@@ -5472,7 +5508,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-450">line 450</a>
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<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-502">line 502</a>
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</li></ul></dd>
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@@ -5500,7 +5536,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
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<dt>
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<h4 class="name" id="onInputOverHandler"><span class="type-signature"><protected> </span>onInputOverHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
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<h4 class="name" id="onInputOutHandler"><span class="type-signature"><protected> </span>onInputOutHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
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</dt>
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@@ -5754,7 +5790,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-502">line 502</a>
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<a href="Button.js.html">gameobjects/Button.js</a>, <a href="Button.js.html#sunlight-1-line-450">line 450</a>
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</li></ul></dd>
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@@ -5782,7 +5818,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
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<dt>
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<h4 class="name" id="onInputOverHandler"><span class="type-signature"><protected> </span>onInputOverHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
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<h4 class="name" id="onInputUpHandler"><span class="type-signature"><protected> </span>onInputUpHandler<span class="signature">(sprite, pointer)</span><span class="type-signature"></span></h4>
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</dt>
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@@ -6189,7 +6225,7 @@ This causes a WebGL texture update, so use sparingly or in low-intensity portion
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-400">line 400</a>
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<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-404">line 404</a>
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</li></ul></dd>
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@@ -7802,7 +7838,7 @@ Call this function with no parameters at all to reset all sounds on this Button.
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Wed Feb 19 2014 05:26:22 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Fri Feb 21 2014 15:36:23 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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